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authorTon Roosendaal <ton@blender.org>2009-01-27 20:12:40 +0300
committerTon Roosendaal <ton@blender.org>2009-01-27 20:12:40 +0300
commitc0ee40ab1077de07741344b163ccd8de046db0fe (patch)
tree8469c10210578f650141ce0717212a4a608db806 /source/blender/editors/space_node/node_intern.h
parentb602fd8b1c7c3f492ba91ff7dc85a0aafd5c3ee7 (diff)
2.5
Compositor now uses threaded jobs. - updates happen per preview node! Check this file for fun: http://www.blender.org/bf/composite_image.blend (any compo node could get preview!) - had to ensure the composite data gets fully copied before it executes thread, so editing is not frustrated. - put back node buttons (missing init) - added WM_jobs api call to check for running job, illustrated with red light icon in 'use nodes' button. - added another callback to WM_jobs, to initialize. use this init to ensure you only do it when job really starts. - added an extra notifier option for WM_jobs, to signal finished job (like redraw image view) - fixed file read error, it copied the screen it read, instead of using it. - commented out annoying prints for missing ops in imagewin
Diffstat (limited to 'source/blender/editors/space_node/node_intern.h')
-rw-r--r--source/blender/editors/space_node/node_intern.h2
1 files changed, 2 insertions, 0 deletions
diff --git a/source/blender/editors/space_node/node_intern.h b/source/blender/editors/space_node/node_intern.h
index 0259016b605..fb48e4012ad 100644
--- a/source/blender/editors/space_node/node_intern.h
+++ b/source/blender/editors/space_node/node_intern.h
@@ -78,6 +78,8 @@ void node_deselectall(SpaceNode *snode, int swap);
void node_shader_default(Material *ma);
void node_composit_default(Scene *sce);
void node_texture_default(Tex *tx);
+void snode_composite_job(const struct bContext *C, ScrArea *sa);
+bNode *snode_get_editgroup(SpaceNode *snode);
// XXXXXX