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authorLukas Toenne <lukas.toenne@googlemail.com>2013-03-18 20:34:57 +0400
committerLukas Toenne <lukas.toenne@googlemail.com>2013-03-18 20:34:57 +0400
commit4638e5f99a9ba59ad0b8a1fd52b12e876480b9e8 (patch)
tree2444f12b4612440f44cf02835cdf5951b6564e92 /source/blender/editors/space_node/node_intern.h
parent7bfef29f2f2a1b262d28abdc6e30fcd9c1f1caad (diff)
Merge of the PyNodes branch (aka "custom nodes") into trunk.
PyNodes opens up the node system in Blender to scripters and adds a number of UI-level improvements. === Dynamic node type registration === Node types can now be added at runtime, using the RNA registration mechanism from python. This enables addons such as render engines to create a complete user interface with nodes. Examples of how such nodes can be defined can be found in my personal wiki docs atm [1] and as a script template in release/scripts/templates_py/custom_nodes.py [2]. === Node group improvements === Each node editor now has a tree history of edited node groups, which allows opening and editing nested node groups. The node editor also supports pinning now, so that different spaces can be used to edit different node groups simultaneously. For more ramblings and rationale see (really old) blog post on code.blender.org [3]. The interface of node groups has been overhauled. Sockets of a node group are no longer displayed in columns on either side, but instead special input/output nodes are used to mirror group sockets inside a node tree. This solves the problem of long node lines in groups and allows more adaptable node layout. Internal sockets can be exposed from a group by either connecting to the extension sockets in input/output nodes (shown as empty circle) or by adding sockets from the node property bar in the "Interface" panel. Further details such as the socket name can also be changed there. [1] http://wiki.blender.org/index.php/User:Phonybone/Python_Nodes [2] http://projects.blender.org/scm/viewvc.php/trunk/blender/release/scripts/templates_py/custom_nodes.py?view=markup&root=bf-blender [3] http://code.blender.org/index.php/2012/01/improving-node-group-interface-editing/
Diffstat (limited to 'source/blender/editors/space_node/node_intern.h')
-rw-r--r--source/blender/editors/space_node/node_intern.h38
1 files changed, 20 insertions, 18 deletions
diff --git a/source/blender/editors/space_node/node_intern.h b/source/blender/editors/space_node/node_intern.h
index cbf7101a101..a24da7143f9 100644
--- a/source/blender/editors/space_node/node_intern.h
+++ b/source/blender/editors/space_node/node_intern.h
@@ -32,6 +32,7 @@
#define __NODE_INTERN_H__
#include <stddef.h> /* for size_t */
+#include "BKE_node.h"
#include "UI_interface.h"
/* internal exports only */
@@ -43,7 +44,6 @@ struct bContext;
struct wmWindow;
struct wmWindowManager;
struct wmEvent;
-struct bNodeTemplate;
struct bNode;
struct bNodeSocket;
struct bNodeLink;
@@ -66,21 +66,26 @@ typedef struct bNodeLinkDrag {
ARegion *node_has_buttons_region(ScrArea *sa);
ARegion *node_has_tools_region(ScrArea *sa);
+void snode_group_offset(struct SpaceNode *snode, float *x, float *y); /* transform between View2Ds in the tree path */
+
/* node_header.c */
void node_menus_register(void);
/* node_draw.c */
int node_get_colorid(struct bNode *node);
-void node_socket_circle_draw(struct bNodeTree *ntree, struct bNodeSocket *sock, float size, int highlight);
+void node_socket_circle_draw(const struct bContext *C, struct bNodeTree *ntree, struct bNode *node,
+ struct bNodeSocket *sock, float size, int highlight);
int node_get_resize_cursor(int directions);
void node_draw_shadow(struct SpaceNode *snode, struct bNode *node, float radius, float alpha);
-void node_draw_default(const struct bContext *C, struct ARegion *ar, struct SpaceNode *snode, struct bNodeTree *ntree, struct bNode *node);
+void node_draw_default(const struct bContext *C, struct ARegion *ar, struct SpaceNode *snode,
+ struct bNodeTree *ntree, struct bNode *node, bNodeInstanceKey key);
void node_update_default(const struct bContext *C, struct bNodeTree *ntree, struct bNode *node);
int node_select_area_default(struct bNode *node, int x, int y);
int node_tweak_area_default(struct bNode *node, int x, int y);
-void node_update_nodetree(const struct bContext *C, struct bNodeTree *ntree, float offsetx, float offsety);
-void node_draw_nodetree(const struct bContext *C, struct ARegion *ar, struct SpaceNode *snode, struct bNodeTree *ntree);
-void drawnodespace(const bContext *C, ARegion *ar, View2D *v2d);
+void node_update_nodetree(const struct bContext *C, struct bNodeTree *ntree);
+void node_draw_nodetree(const struct bContext *C, struct ARegion *ar, struct SpaceNode *snode,
+ struct bNodeTree *ntree, bNodeInstanceKey parent_key);
+void drawnodespace(const bContext *C, ARegion *ar);
void node_set_cursor(struct wmWindow *win, struct SpaceNode *snode);
/* DPI scaled coords */
@@ -100,8 +105,6 @@ void node_operatortypes(void);
void node_keymap(struct wmKeyConfig *keyconf);
/* node_select.c */
-void node_select(struct bNode *node);
-void node_deselect(struct bNode *node);
void node_deselect_all(struct SpaceNode *snode);
void node_socket_select(struct bNode *node, struct bNodeSocket *sock);
void node_socket_deselect(struct bNode *node, struct bNodeSocket *sock, int deselect_node);
@@ -138,13 +141,15 @@ void draw_nodespace_back_pix(const struct bContext *C, struct ARegion *ar, struc
/* node_add.c */
-bNode *node_add_node(struct SpaceNode *snode, struct Main *bmain, struct Scene *scene,
- struct bNodeTemplate *ntemp, float locx, float locy);
+bNode *node_add_node(const struct bContext *C, const char *idname, int type, float locx, float locy);
void NODE_OT_add_reroute(struct wmOperatorType *ot);
+void NODE_OT_add_file(struct wmOperatorType *ot);
+void NODE_OT_new_node_tree(struct wmOperatorType *ot);
/* node_group.c */
void NODE_OT_group_make(struct wmOperatorType *ot);
+void NODE_OT_group_insert(struct wmOperatorType *ot);
void NODE_OT_group_ungroup(struct wmOperatorType *ot);
void NODE_OT_group_separate(struct wmOperatorType *ot);
void NODE_OT_group_edit(struct wmOperatorType *ot);
@@ -154,11 +159,6 @@ void NODE_OT_group_socket_move_up(struct wmOperatorType *ot);
void NODE_OT_group_socket_move_down(struct wmOperatorType *ot);
-/* note_add.c */
-void NODE_OT_add_file(struct wmOperatorType *ot);
-void NODE_OT_new_node_tree(struct wmOperatorType *ot);
-
-
/* node_relationships.c */
void NODE_OT_link(struct wmOperatorType *ot);
void NODE_OT_link_make(struct wmOperatorType *ot);
@@ -175,11 +175,9 @@ void NODE_OT_show_cyclic_dependencies(struct wmOperatorType *ot);
void NODE_OT_link_viewer(struct wmOperatorType *ot);
/* node_edit.c */
-void node_tree_from_ID(ID *id, bNodeTree **ntree, bNodeTree **edittree, int *treetype);
void snode_notify(struct bContext *C, struct SpaceNode *snode);
void snode_dag_update(struct bContext *C, struct SpaceNode *snode);
-void snode_set_context(struct SpaceNode *snode, Scene *scene);
-void snode_make_group_editable(struct SpaceNode *snode, struct bNode *gnode);
+void snode_set_context(const struct bContext *C);
bNode *node_tree_get_editgroup(bNodeTree *ntree);
void snode_update(struct SpaceNode *snode, struct bNode *node);
@@ -215,6 +213,10 @@ void NODE_OT_output_file_move_active_socket(struct wmOperatorType *ot);
void NODE_OT_clipboard_copy(struct wmOperatorType *ot);
void NODE_OT_clipboard_paste(struct wmOperatorType *ot);
+void NODE_OT_tree_socket_add(struct wmOperatorType *ot);
+void NODE_OT_tree_socket_remove(struct wmOperatorType *ot);
+void NODE_OT_tree_socket_move(struct wmOperatorType *ot);
+
void NODE_OT_shader_script_update(struct wmOperatorType *ot);
void NODE_OT_viewer_border(struct wmOperatorType *ot);