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authorSiddhartha Jejurkar <f20180617@goa.bits-pilani.ac.in>2021-11-19 21:34:44 +0300
committerSiddhartha Jejurkar <f20180617@goa.bits-pilani.ac.in>2021-11-19 21:34:44 +0300
commit99a2af76d10e05a18987be5d554ada197b1ca086 (patch)
tree9f9ceccccbd117c05a701b6769eb69055be6a28e /source/blender/editors/space_node/node_intern.hh
parent139606bd370f96e0a8685547d515a2335591d5de (diff)
parent50ad0e15fe0adde7335c89c6fcfa0948c341a08a (diff)
Merge branch 'master' into soc-2021-uv-edge-select-support
Diffstat (limited to 'source/blender/editors/space_node/node_intern.hh')
-rw-r--r--source/blender/editors/space_node/node_intern.hh337
1 files changed, 337 insertions, 0 deletions
diff --git a/source/blender/editors/space_node/node_intern.hh b/source/blender/editors/space_node/node_intern.hh
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+/*
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * The Original Code is Copyright (C) 2008 Blender Foundation.
+ * All rights reserved.
+ */
+
+/** \file
+ * \ingroup spnode
+ */
+
+#pragma once
+
+#include "BKE_node.h"
+#include "UI_interface.h"
+#include "UI_view2d.h"
+
+#include "BLI_vector.hh"
+#include "UI_interface.hh"
+
+#include <stddef.h> /* for size_t */
+
+/* internal exports only */
+
+struct ARegion;
+struct ARegionType;
+struct Main;
+struct NodeInsertOfsData;
+struct View2D;
+struct bContext;
+struct bNode;
+struct bNodeLink;
+struct bNodeSocket;
+struct wmGizmoGroupType;
+struct wmKeyConfig;
+struct wmWindow;
+
+/* temp data to pass on to modal */
+struct bNodeLinkDrag {
+ struct bNodeLinkDrag *next, *prev;
+
+ /* List of links dragged by the operator.
+ * NOTE: This is a list of LinkData structs on top of the actual bNodeLinks.
+ * This way the links can be added to the node tree while being stored in this list.
+ */
+ ListBase links;
+ bool from_multi_input_socket;
+ int in_out;
+
+ /** Temporarily stores the last picked link from multi-input socket operator. */
+ struct bNodeLink *last_picked_multi_input_socket_link;
+
+ /** Temporarily stores the last hovered socket for multi-input socket operator.
+ * Store it to recalculate sorting after it is no longer hovered. */
+ struct bNode *last_node_hovered_while_dragging_a_link;
+
+ /* Data for edge panning */
+ View2DEdgePanData pan_data;
+};
+
+struct SpaceNode_Runtime {
+ float aspect;
+
+ /** Mouse position for drawing socket-less links and adding nodes. */
+ float cursor[2];
+
+ /** For auto compositing. */
+ bool recalc;
+
+ /** Temporary data for modal linking operator. */
+ struct ListBase linkdrag;
+
+ /* XXX hack for translate_attach op-macros to pass data from transform op to insert_offset op */
+ /** Temporary data for node insert offset (in UI called Auto-offset). */
+ struct NodeInsertOfsData *iofsd;
+};
+
+/* space_node.c */
+
+/* transform between View2Ds in the tree path */
+void space_node_group_offset(SpaceNode *snode, float *x, float *y);
+
+/* node_draw.cc */
+float node_socket_calculate_height(const bNodeSocket *socket);
+void node_link_calculate_multi_input_position(const float socket_x,
+ const float socket_y,
+ const int index,
+ const int total_inputs,
+ float r[2]);
+
+int node_get_colorid(bNode *node);
+int node_get_resize_cursor(int directions);
+void node_draw_shadow(const SpaceNode *snode, const bNode *node, float radius, float alpha);
+void node_draw_default(const bContext *C,
+ ARegion *region,
+ SpaceNode *snode,
+ bNodeTree *ntree,
+ bNode *node,
+ bNodeInstanceKey key);
+void node_draw_sockets(const View2D *v2d,
+ const bContext *C,
+ bNodeTree *ntree,
+ bNode *node,
+ bool draw_outputs,
+ bool select_all);
+void node_update_default(const bContext *C, bNodeTree *ntree, bNode *node);
+int node_select_area_default(bNode *node, int x, int y);
+int node_tweak_area_default(bNode *node, int x, int y);
+void node_socket_color_get(const bContext *C,
+ bNodeTree *ntree,
+ PointerRNA *node_ptr,
+ bNodeSocket *sock,
+ float r_color[4]);
+void node_update_nodetree(const bContext *C, bNodeTree *ntree);
+void node_draw_nodetree(const bContext *C,
+ ARegion *region,
+ SpaceNode *snode,
+ bNodeTree *ntree,
+ bNodeInstanceKey parent_key);
+void node_draw_space(const bContext *C, ARegion *region);
+
+void node_set_cursor(wmWindow *win, SpaceNode *snode, float cursor[2]);
+/* DPI scaled coords */
+void node_to_view(const bNode *node, float x, float y, float *rx, float *ry);
+void node_to_updated_rect(const bNode *node, rctf *r_rect);
+void node_from_view(const bNode *node, float x, float y, float *rx, float *ry);
+
+/* node_toolbar.c */
+void node_toolbar_register(ARegionType *art);
+
+/* node_ops.c */
+void node_operatortypes(void);
+void node_keymap(wmKeyConfig *keyconf);
+
+/* node_select.c */
+void node_deselect_all(SpaceNode *snode);
+void node_socket_select(bNode *node, bNodeSocket *sock);
+void node_socket_deselect(bNode *node, bNodeSocket *sock, const bool deselect_node);
+void node_deselect_all_input_sockets(SpaceNode *snode, const bool deselect_nodes);
+void node_deselect_all_output_sockets(SpaceNode *snode, const bool deselect_nodes);
+void node_select_single(bContext *C, bNode *node);
+
+void NODE_OT_select(wmOperatorType *ot);
+void NODE_OT_select_all(wmOperatorType *ot);
+void NODE_OT_select_linked_to(wmOperatorType *ot);
+void NODE_OT_select_linked_from(wmOperatorType *ot);
+void NODE_OT_select_box(wmOperatorType *ot);
+void NODE_OT_select_circle(wmOperatorType *ot);
+void NODE_OT_select_lasso(wmOperatorType *ot);
+void NODE_OT_select_grouped(wmOperatorType *ot);
+void NODE_OT_select_same_type_step(wmOperatorType *ot);
+void NODE_OT_find_node(wmOperatorType *ot);
+
+/* node_view.c */
+int space_node_view_flag(
+ bContext *C, SpaceNode *snode, ARegion *region, const int node_flag, const int smooth_viewtx);
+
+void NODE_OT_view_all(wmOperatorType *ot);
+void NODE_OT_view_selected(wmOperatorType *ot);
+void NODE_OT_geometry_node_view_legacy(wmOperatorType *ot);
+
+void NODE_OT_backimage_move(wmOperatorType *ot);
+void NODE_OT_backimage_zoom(wmOperatorType *ot);
+void NODE_OT_backimage_fit(wmOperatorType *ot);
+void NODE_OT_backimage_sample(wmOperatorType *ot);
+
+/* drawnode.c */
+void nodelink_batch_start(SpaceNode *snode);
+void nodelink_batch_end(SpaceNode *snode);
+
+void node_draw_link(const bContext *C,
+ const View2D *v2d,
+ const SpaceNode *snode,
+ const bNodeLink *link);
+void node_draw_link_bezier(const bContext *C,
+ const View2D *v2d,
+ const SpaceNode *snode,
+ const bNodeLink *link,
+ int th_col1,
+ int th_col2,
+ int th_col3);
+bool node_link_bezier_points(const View2D *v2d,
+ const SpaceNode *snode,
+ const bNodeLink *link,
+ float coord_array[][2],
+ const int resol);
+bool node_link_bezier_handles(const View2D *v2d,
+ const SpaceNode *snode,
+ const bNodeLink *link,
+ float vec[4][2]);
+void draw_nodespace_back_pix(const bContext *C,
+ ARegion *region,
+ SpaceNode *snode,
+ bNodeInstanceKey parent_key);
+
+/* node_add.c */
+bNode *node_add_node(const bContext *C, const char *idname, int type, float locx, float locy);
+void NODE_OT_add_reroute(wmOperatorType *ot);
+void NODE_OT_add_group(wmOperatorType *ot);
+void NODE_OT_add_object(wmOperatorType *ot);
+void NODE_OT_add_collection(wmOperatorType *ot);
+void NODE_OT_add_texture(wmOperatorType *ot);
+void NODE_OT_add_file(wmOperatorType *ot);
+void NODE_OT_add_mask(wmOperatorType *ot);
+void NODE_OT_new_node_tree(wmOperatorType *ot);
+
+/* node_group.c */
+const char *node_group_idname(bContext *C);
+void NODE_OT_group_make(wmOperatorType *ot);
+void NODE_OT_group_insert(wmOperatorType *ot);
+void NODE_OT_group_ungroup(wmOperatorType *ot);
+void NODE_OT_group_separate(wmOperatorType *ot);
+void NODE_OT_group_edit(wmOperatorType *ot);
+
+/* node_relationships.c */
+void sort_multi_input_socket_links(SpaceNode *snode,
+ bNode *node,
+ bNodeLink *drag_link,
+ float cursor[2]);
+bool node_connected_to_output(Main *bmain, bNodeTree *ntree, bNode *node);
+
+void NODE_OT_link(wmOperatorType *ot);
+void NODE_OT_link_make(wmOperatorType *ot);
+void NODE_OT_links_cut(wmOperatorType *ot);
+void NODE_OT_links_detach(wmOperatorType *ot);
+void NODE_OT_links_mute(wmOperatorType *ot);
+
+void NODE_OT_parent_set(wmOperatorType *ot);
+void NODE_OT_join(wmOperatorType *ot);
+void NODE_OT_attach(wmOperatorType *ot);
+void NODE_OT_detach(wmOperatorType *ot);
+
+void NODE_OT_link_viewer(wmOperatorType *ot);
+
+void NODE_OT_insert_offset(wmOperatorType *ot);
+
+/* node_edit.c */
+void snode_notify(bContext *C, SpaceNode *snode);
+void snode_dag_update(bContext *C, SpaceNode *snode);
+void snode_set_context(const bContext *C);
+
+void snode_update(SpaceNode *snode, bNode *node);
+bool composite_node_active(bContext *C);
+bool composite_node_editable(bContext *C);
+
+bool node_has_hidden_sockets(bNode *node);
+void node_set_hidden_sockets(SpaceNode *snode, bNode *node, int set);
+int node_render_changed_exec(bContext *, wmOperator *);
+bool node_find_indicated_socket(
+ SpaceNode *snode, bNode **nodep, bNodeSocket **sockp, const float cursor[2], int in_out);
+float node_link_dim_factor(const View2D *v2d, const bNodeLink *link);
+bool node_link_is_hidden_or_dimmed(const View2D *v2d, const bNodeLink *link);
+
+void NODE_OT_duplicate(wmOperatorType *ot);
+void NODE_OT_delete(wmOperatorType *ot);
+void NODE_OT_delete_reconnect(wmOperatorType *ot);
+void NODE_OT_resize(wmOperatorType *ot);
+
+void NODE_OT_mute_toggle(wmOperatorType *ot);
+void NODE_OT_hide_toggle(wmOperatorType *ot);
+void NODE_OT_hide_socket_toggle(wmOperatorType *ot);
+void NODE_OT_preview_toggle(wmOperatorType *ot);
+void NODE_OT_options_toggle(wmOperatorType *ot);
+void NODE_OT_node_copy_color(wmOperatorType *ot);
+
+void NODE_OT_read_viewlayers(wmOperatorType *ot);
+void NODE_OT_render_changed(wmOperatorType *ot);
+
+void NODE_OT_output_file_add_socket(wmOperatorType *ot);
+void NODE_OT_output_file_remove_active_socket(wmOperatorType *ot);
+void NODE_OT_output_file_move_active_socket(wmOperatorType *ot);
+
+void NODE_OT_switch_view_update(wmOperatorType *ot);
+
+/* NOTE: clipboard_cut is a simple macro of copy + delete. */
+void NODE_OT_clipboard_copy(wmOperatorType *ot);
+void NODE_OT_clipboard_paste(wmOperatorType *ot);
+
+void NODE_OT_tree_socket_add(wmOperatorType *ot);
+void NODE_OT_tree_socket_remove(wmOperatorType *ot);
+void NODE_OT_tree_socket_change_type(wmOperatorType *ot);
+void NODE_OT_tree_socket_move(wmOperatorType *ot);
+
+void NODE_OT_shader_script_update(wmOperatorType *ot);
+
+void NODE_OT_viewer_border(wmOperatorType *ot);
+void NODE_OT_clear_viewer_border(wmOperatorType *ot);
+
+/* node_widgets.c */
+void NODE_GGT_backdrop_transform(wmGizmoGroupType *gzgt);
+void NODE_GGT_backdrop_crop(wmGizmoGroupType *gzgt);
+void NODE_GGT_backdrop_sun_beams(wmGizmoGroupType *gzgt);
+void NODE_GGT_backdrop_corner_pin(wmGizmoGroupType *gzgt);
+
+void NODE_OT_cryptomatte_layer_add(wmOperatorType *ot);
+void NODE_OT_cryptomatte_layer_remove(wmOperatorType *ot);
+
+/* node_geometry_attribute_search.cc */
+void node_geometry_add_attribute_search_button(const bContext *C,
+ const bNodeTree *node_tree,
+ const bNode *node,
+ PointerRNA *socket_ptr,
+ uiLayout *layout);
+
+extern const char *node_context_dir[];
+
+/* XXXXXX */
+
+/* Nodes draw without dpi - the view zoom is flexible. */
+#define HIDDEN_RAD (0.75f * U.widget_unit)
+#define BASIS_RAD (0.2f * U.widget_unit)
+#define NODE_DYS (U.widget_unit / 2)
+#define NODE_DY U.widget_unit
+#define NODE_SOCKDY (0.1f * U.widget_unit)
+#define NODE_WIDTH(node) (node->width * UI_DPI_FAC)
+#define NODE_HEIGHT(node) (node->height * UI_DPI_FAC)
+#define NODE_MARGIN_X (1.2f * U.widget_unit)
+#define NODE_SOCKSIZE (0.25f * U.widget_unit)
+#define NODE_MULTI_INPUT_LINK_GAP (0.25f * U.widget_unit)
+#define NODE_RESIZE_MARGIN (0.20f * U.widget_unit)
+#define NODE_LINK_RESOL 12
+
+namespace blender::ed::space_node {
+Vector<ui::ContextPathItem> context_path_for_space_node(const bContext &C);
+}