diff options
author | Philipp Oeser <info@graphics-engineer.com> | 2022-01-05 14:32:00 +0300 |
---|---|---|
committer | Philipp Oeser <info@graphics-engineer.com> | 2022-02-08 12:14:14 +0300 |
commit | 1995aae6e3bf3c51b3945d6d31b4ad20fd11fb73 (patch) | |
tree | 3a28028ab3ae1896a00cfe80ba4fd3b4baec8669 /source/blender/editors/space_node/node_intern.hh | |
parent | b76918717dbfd8363f4cf114619861dac0110e52 (diff) |
Fix T94415: Nodes: poor selection behavior inside frame nodes
Previously, node selection made no distinction between a frame node and
other nodes. So a frame node would be selected by their whole rect or
center (depending on box/lasso/circle select). As a consequence of this,
box and lasso could not pratically be started inside a frame node (with
the intention to select a subset of contained child nodes) because the
frame would be selected immediately and tweak-transforming started.
Circle selecting would always contain the frame node as well (making
transforming a subset of nodes without also transforming the whole frame
impossible).
Now change selection behavior so that for all selection modes only the
border [the margin area that is automatically added around all nodes,
see note below] of a frame node is considered in selection. This makes
for a much more intuitive experience when arranging nodes inside frames.
note: to make the area of interest for selection/moving more obvious,
the cursor changes when hovering over (as is done for resizing).
note: this also makes the resize margin consistent with other nodes.
note: this also fixes right resize border (was exclusive instead of
inclusive as every other border)
Also fixes T46540.
Diffstat (limited to 'source/blender/editors/space_node/node_intern.hh')
-rw-r--r-- | source/blender/editors/space_node/node_intern.hh | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/source/blender/editors/space_node/node_intern.hh b/source/blender/editors/space_node/node_intern.hh index c161fc70402..95f771cc00b 100644 --- a/source/blender/editors/space_node/node_intern.hh +++ b/source/blender/editors/space_node/node_intern.hh @@ -119,6 +119,8 @@ float2 node_link_calculate_multi_input_position(const float2 &socket_position, int index, int total_inputs); +rctf node_frame_rect_inside(const bNode &node); + int node_get_resize_cursor(NodeResizeDirection directions); NodeResizeDirection node_get_resize_direction(const bNode *node, int x, int y); /** |