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authorPhilipp Oeser <info@graphics-engineer.com>2022-01-05 14:32:00 +0300
committerPhilipp Oeser <info@graphics-engineer.com>2022-02-08 12:14:14 +0300
commit1995aae6e3bf3c51b3945d6d31b4ad20fd11fb73 (patch)
tree3a28028ab3ae1896a00cfe80ba4fd3b4baec8669 /source/blender/editors/space_node/node_intern.hh
parentb76918717dbfd8363f4cf114619861dac0110e52 (diff)
Fix T94415: Nodes: poor selection behavior inside frame nodes
Previously, node selection made no distinction between a frame node and other nodes. So a frame node would be selected by their whole rect or center (depending on box/lasso/circle select). As a consequence of this, box and lasso could not pratically be started inside a frame node (with the intention to select a subset of contained child nodes) because the frame would be selected immediately and tweak-transforming started. Circle selecting would always contain the frame node as well (making transforming a subset of nodes without also transforming the whole frame impossible). Now change selection behavior so that for all selection modes only the border [the margin area that is automatically added around all nodes, see note below] of a frame node is considered in selection. This makes for a much more intuitive experience when arranging nodes inside frames. note: to make the area of interest for selection/moving more obvious, the cursor changes when hovering over (as is done for resizing). note: this also makes the resize margin consistent with other nodes. note: this also fixes right resize border (was exclusive instead of inclusive as every other border) Also fixes T46540.
Diffstat (limited to 'source/blender/editors/space_node/node_intern.hh')
-rw-r--r--source/blender/editors/space_node/node_intern.hh2
1 files changed, 2 insertions, 0 deletions
diff --git a/source/blender/editors/space_node/node_intern.hh b/source/blender/editors/space_node/node_intern.hh
index c161fc70402..95f771cc00b 100644
--- a/source/blender/editors/space_node/node_intern.hh
+++ b/source/blender/editors/space_node/node_intern.hh
@@ -119,6 +119,8 @@ float2 node_link_calculate_multi_input_position(const float2 &socket_position,
int index,
int total_inputs);
+rctf node_frame_rect_inside(const bNode &node);
+
int node_get_resize_cursor(NodeResizeDirection directions);
NodeResizeDirection node_get_resize_direction(const bNode *node, int x, int y);
/**