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authorHans Goudey <h.goudey@me.com>2022-08-02 00:32:43 +0300
committerHans Goudey <h.goudey@me.com>2022-08-02 00:32:43 +0300
commit2c00889d3e9d6357e6e1d1a977935c32f5ddcf32 (patch)
tree409b3f907f1c975aadff5472dae5fe47f4222a0b /source/blender/editors/space_node/node_intern.hh
parent6b6d3b86d5b08142656fbdd06217e9f029d12193 (diff)
Cleanup: simplify function for adding node to editor
Split it into two functions, one for static node types, and another for ID names.
Diffstat (limited to 'source/blender/editors/space_node/node_intern.hh')
-rw-r--r--source/blender/editors/space_node/node_intern.hh9
1 files changed, 3 insertions, 6 deletions
diff --git a/source/blender/editors/space_node/node_intern.hh b/source/blender/editors/space_node/node_intern.hh
index 924537d0e8a..81c2bc0e962 100644
--- a/source/blender/editors/space_node/node_intern.hh
+++ b/source/blender/editors/space_node/node_intern.hh
@@ -245,12 +245,9 @@ void draw_nodespace_back_pix(const bContext &C,
/* node_add.cc */
-/**
- * XXX Does some additional initialization on top of #nodeAddNode
- * Can be used with both custom and static nodes,
- * if `idname == nullptr` the static int type will be used instead.
- */
-bNode *node_add_node(const bContext &C, const char *idname, int type, float locx, float locy);
+bNode *add_node(const bContext &C, StringRef idname, const float2 &location);
+bNode *add_static_node(const bContext &C, int type, const float2 &location);
+
void NODE_OT_add_reroute(wmOperatorType *ot);
void NODE_OT_add_group(wmOperatorType *ot);
void NODE_OT_add_object(wmOperatorType *ot);