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authorHans Goudey <h.goudey@me.com>2021-12-08 17:44:02 +0300
committerHans Goudey <h.goudey@me.com>2021-12-08 17:44:02 +0300
commit5b067594738eb1516cc7d253619a432d2b207a30 (patch)
treed05a70a7d44df2f37dd6d27db74dcbbee5d89fe3 /source/blender/editors/space_node/node_intern.hh
parent61776befc3f88c373e47ccbdf8c75e2ca0f4e987 (diff)
Cleanup: Use float2 for node view functions
Though the interfacing with `rctf` becomes slightly more complicated, this should be more helpful as more of this code usese `float2` instead of two separate floats.
Diffstat (limited to 'source/blender/editors/space_node/node_intern.hh')
-rw-r--r--source/blender/editors/space_node/node_intern.hh4
1 files changed, 2 insertions, 2 deletions
diff --git a/source/blender/editors/space_node/node_intern.hh b/source/blender/editors/space_node/node_intern.hh
index 01de8a11a84..cabe78067f4 100644
--- a/source/blender/editors/space_node/node_intern.hh
+++ b/source/blender/editors/space_node/node_intern.hh
@@ -116,9 +116,9 @@ void node_draw_space(const bContext &C, ARegion &region);
void node_set_cursor(wmWindow &win, SpaceNode &snode, const blender::float2 &cursor);
/* DPI scaled coords */
-void node_to_view(const bNode &node, float x, float y, float *rx, float *ry);
+blender::float2 node_to_view(const bNode &node, const blender::float2 &co);
void node_to_updated_rect(const bNode &node, rctf &r_rect);
-void node_from_view(const bNode &node, float x, float y, float *rx, float *ry);
+blender::float2 node_from_view(const bNode &node, const blender::float2 &co);
void node_toolbar_register(ARegionType *art);