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authorHans Goudey <h.goudey@me.com>2022-03-16 16:51:11 +0300
committerHans Goudey <h.goudey@me.com>2022-03-16 16:51:11 +0300
commit943b919fe807b53558631bcbc688c2d712d6b0cc (patch)
treec1c141866f50eb1f28e1875195395c8582898cc2 /source/blender/editors/space_node/node_intern.hh
parentcb267cec5552c17092a99999e4e352bf266b578f (diff)
Geometry Nodes: Remove legacy node code
This commit removes the implementations of legacy nodes, their type definitions, and related code that becomes unused. Now that we have two releases that included the legacy nodes, there is not much reason to include them still. Removing the code means refactoring will be easier, and old code doesn't have to be tested and maintained. After this commit, the legacy nodes will be undefined in the UI, so 3.0 or 3.1 should be used to convert files to the fields system. The net change is 12184 lines removed! The tooltip for legacy nodes mentioned that we would remove them before 4.0, which was purposefully a bit vague to allow us this flexibility. In a poll in a devtalk post showed that the majority of people were okay with removing the nodes. https://devtalk.blender.org/t/geometry-nodes-backward-compatibility-poll/20199 Differential Revision: https://developer.blender.org/D14353
Diffstat (limited to 'source/blender/editors/space_node/node_intern.hh')
-rw-r--r--source/blender/editors/space_node/node_intern.hh2
1 files changed, 0 insertions, 2 deletions
diff --git a/source/blender/editors/space_node/node_intern.hh b/source/blender/editors/space_node/node_intern.hh
index 319f97e57f5..cd40573607d 100644
--- a/source/blender/editors/space_node/node_intern.hh
+++ b/source/blender/editors/space_node/node_intern.hh
@@ -178,7 +178,6 @@ bool space_node_view_flag(
void NODE_OT_view_all(wmOperatorType *ot);
void NODE_OT_view_selected(wmOperatorType *ot);
-void NODE_OT_geometry_node_view_legacy(wmOperatorType *ot);
void NODE_OT_backimage_move(wmOperatorType *ot);
void NODE_OT_backimage_zoom(wmOperatorType *ot);
@@ -241,7 +240,6 @@ void NODE_OT_add_reroute(wmOperatorType *ot);
void NODE_OT_add_group(wmOperatorType *ot);
void NODE_OT_add_object(wmOperatorType *ot);
void NODE_OT_add_collection(wmOperatorType *ot);
-void NODE_OT_add_texture(wmOperatorType *ot);
void NODE_OT_add_file(wmOperatorType *ot);
void NODE_OT_add_mask(wmOperatorType *ot);
void NODE_OT_new_node_tree(wmOperatorType *ot);