diff options
author | Hans Goudey <h.goudey@me.com> | 2021-12-06 01:12:25 +0300 |
---|---|---|
committer | Hans Goudey <h.goudey@me.com> | 2021-12-06 01:12:25 +0300 |
commit | 9a312ba19284f6d4b81378d145b24b6b76a2c082 (patch) | |
tree | b3c14b620a23a20f0651a334cb2b463577b9eb6d /source/blender/editors/space_node/node_intern.hh | |
parent | 338c1060d5d7b6a8bd3ec5632f543738de4c103c (diff) |
Cleanup: Remove unnecesary node type draw callback
As a followup to 338c1060d5d7, apply the same change to the node
drawing callback. This helps to simplify code when the complexity
of a callback isn't necessary right now.
Diffstat (limited to 'source/blender/editors/space_node/node_intern.hh')
-rw-r--r-- | source/blender/editors/space_node/node_intern.hh | 20 |
1 files changed, 0 insertions, 20 deletions
diff --git a/source/blender/editors/space_node/node_intern.hh b/source/blender/editors/space_node/node_intern.hh index 980611cc909..71cdd9145b9 100644 --- a/source/blender/editors/space_node/node_intern.hh +++ b/source/blender/editors/space_node/node_intern.hh @@ -100,34 +100,14 @@ void node_link_calculate_multi_input_position(const float socket_x, float r[2]); int node_get_colorid(bNode &node); -void node_draw_extra_info_panel(const SpaceNode &snode, const bNode &node); int node_get_resize_cursor(NodeResizeDirection directions); -void node_draw_shadow(const SpaceNode &snode, const bNode &node, float radius, float alpha); -void node_draw_default(const bContext *C, - ARegion *region, - SpaceNode *snode, - bNodeTree *ntree, - bNode *node, - bNodeInstanceKey key); -void node_draw_sockets(const View2D &v2d, - const bContext &C, - bNodeTree &ntree, - bNode &node, - const bool draw_outputs, - const bool select_all); NodeResizeDirection node_get_resize_direction(const bNode *node, const int x, const int y); -int node_tweak_area_default(bNode *node, int x, int y); void node_socket_color_get(const bContext &C, const bNodeTree &ntree, PointerRNA &node_ptr, const bNodeSocket &sock, float r_color[4]); void node_update_nodetree(const bContext &C, bNodeTree &ntree); -void node_draw_nodetree(const bContext &C, - ARegion ®ion, - SpaceNode &snode, - bNodeTree &ntree, - bNodeInstanceKey parent_key); void node_draw_space(const bContext &C, ARegion ®ion); void node_set_cursor(wmWindow &win, SpaceNode &snode, const blender::float2 &cursor); |