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authorFabian Schempp <fabianschempp@googlemail.com>2021-03-26 19:29:10 +0300
committerFabian Schempp <fabianschempp@googlemail.com>2021-03-26 19:29:10 +0300
commit1e855149b2cec794059f8119cd22052ad701ef64 (patch)
tree4f0350a92613ec5cb794ab8c4d8e22182589b52a /source/blender/editors/space_node/node_relationships.c
parentf560bc90c7e88f1d673f12779ea7df47278f8173 (diff)
Nodes: match Multi-input socket activation distance
Activation distance for multi input sockets had different length dependend of dpi factor. That caused jumping when activation distance became shorter than snapping distance. Fixed by removing activation distance and using same function which is used to evaluate snapping. Reviewer: Dalai Felinto Differential Revision: https://developer.blender.org/D10809
Diffstat (limited to 'source/blender/editors/space_node/node_relationships.c')
-rw-r--r--source/blender/editors/space_node/node_relationships.c16
1 files changed, 3 insertions, 13 deletions
diff --git a/source/blender/editors/space_node/node_relationships.c b/source/blender/editors/space_node/node_relationships.c
index 4b2290c094b..95584847d6e 100644
--- a/source/blender/editors/space_node/node_relationships.c
+++ b/source/blender/editors/space_node/node_relationships.c
@@ -245,18 +245,8 @@ static void pick_input_link_by_link_intersect(const bContext *C,
bNodeSocket *socket;
node_find_indicated_socket(snode, &node, &socket, drag_start, SOCK_IN);
- const float trigger_drag_distance = 25.0f;
- const float cursor_link_touch_distance = 25.0f;
-
- const float socket_height = node_socket_calculate_height(socket);
-
- float cursor_to_socket_relative[2];
- float socket_position[2] = {socket->locx, socket->locy};
- sub_v2_v2v2(cursor_to_socket_relative, cursor, socket_position);
- float distance_from_socket_v2[2] = {
- max_ff(0, fabs(cursor_to_socket_relative[0]) - NODE_SOCKSIZE * 0.5),
- max_ff(0, fabs(cursor_to_socket_relative[1]) - socket_height)};
- const float distance_from_socket = len_v2(distance_from_socket_v2);
+ /* Distance to test overlapping of cursor on link. */
+ const float cursor_link_touch_distance = 12.5f * UI_DPI_FAC;
const int resolution = NODE_LINK_RESOL;
@@ -301,7 +291,7 @@ static void pick_input_link_by_link_intersect(const bContext *C,
link_to_pick->flag |= NODE_LINK_TEMP_HIGHLIGHT;
ED_area_tag_redraw(CTX_wm_area(C));
- if (distance_from_socket > trigger_drag_distance) {
+ if (!node_find_indicated_socket(snode, &node, &socket, cursor, SOCK_IN)) {
pick_link(C, op, nldrag, snode, node, link_to_pick);
}
}