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author | Hans Goudey <h.goudey@me.com> | 2022-01-20 19:36:56 +0300 |
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committer | Hans Goudey <h.goudey@me.com> | 2022-01-20 19:36:56 +0300 |
commit | 902a103f8092b6a69e28ea76f3cfdca14dc9a8b8 (patch) | |
tree | eab29e5a8051ee693fbfaccef1d9c384b2de304c /source/blender/editors/space_node/node_select.cc | |
parent | 19622ffc5b84475a6c3b56ff0595811a503f461c (diff) |
Cleanup: Move node editor files to proper namespace
This commit moves code in all node editor files to the
`blender::ed::space_node` namespace, except for C API
functions defined in `ED_node.h`, which can only be moved
once all areas calling them are moved to C++.
The change is fairly straightforward, I just moved a couple
of "ED_" code blocks around to make the namespace more
contiguous, and there's the method for adding a pointer to
a struct in a C++ namespace in DNA.
Differential Revision: https://developer.blender.org/D13871
Diffstat (limited to 'source/blender/editors/space_node/node_select.cc')
-rw-r--r-- | source/blender/editors/space_node/node_select.cc | 4 |
1 files changed, 3 insertions, 1 deletions
diff --git a/source/blender/editors/space_node/node_select.cc b/source/blender/editors/space_node/node_select.cc index d0197252588..46b9bd3de53 100644 --- a/source/blender/editors/space_node/node_select.cc +++ b/source/blender/editors/space_node/node_select.cc @@ -62,7 +62,7 @@ #include "node_intern.hh" /* own include */ -using blender::float2; +namespace blender::ed::space_node { /** * Function to detect if there is a visible view3d that uses workbench in texture mode. @@ -1309,3 +1309,5 @@ void NODE_OT_find_node(wmOperatorType *ot) } /** \} */ + +} |