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authorHans Goudey <h.goudey@me.com>2022-01-20 19:36:56 +0300
committerHans Goudey <h.goudey@me.com>2022-01-20 19:36:56 +0300
commit902a103f8092b6a69e28ea76f3cfdca14dc9a8b8 (patch)
treeeab29e5a8051ee693fbfaccef1d9c384b2de304c /source/blender/editors/space_node/node_select.cc
parent19622ffc5b84475a6c3b56ff0595811a503f461c (diff)
Cleanup: Move node editor files to proper namespace
This commit moves code in all node editor files to the `blender::ed::space_node` namespace, except for C API functions defined in `ED_node.h`, which can only be moved once all areas calling them are moved to C++. The change is fairly straightforward, I just moved a couple of "ED_" code blocks around to make the namespace more contiguous, and there's the method for adding a pointer to a struct in a C++ namespace in DNA. Differential Revision: https://developer.blender.org/D13871
Diffstat (limited to 'source/blender/editors/space_node/node_select.cc')
-rw-r--r--source/blender/editors/space_node/node_select.cc4
1 files changed, 3 insertions, 1 deletions
diff --git a/source/blender/editors/space_node/node_select.cc b/source/blender/editors/space_node/node_select.cc
index d0197252588..46b9bd3de53 100644
--- a/source/blender/editors/space_node/node_select.cc
+++ b/source/blender/editors/space_node/node_select.cc
@@ -62,7 +62,7 @@
#include "node_intern.hh" /* own include */
-using blender::float2;
+namespace blender::ed::space_node {
/**
* Function to detect if there is a visible view3d that uses workbench in texture mode.
@@ -1309,3 +1309,5 @@ void NODE_OT_find_node(wmOperatorType *ot)
}
/** \} */
+
+}