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authorLukas Toenne <lukas.toenne@googlemail.com>2013-03-18 20:34:57 +0400
committerLukas Toenne <lukas.toenne@googlemail.com>2013-03-18 20:34:57 +0400
commit4638e5f99a9ba59ad0b8a1fd52b12e876480b9e8 (patch)
tree2444f12b4612440f44cf02835cdf5951b6564e92 /source/blender/editors/space_node/node_templates.c
parent7bfef29f2f2a1b262d28abdc6e30fcd9c1f1caad (diff)
Merge of the PyNodes branch (aka "custom nodes") into trunk.
PyNodes opens up the node system in Blender to scripters and adds a number of UI-level improvements. === Dynamic node type registration === Node types can now be added at runtime, using the RNA registration mechanism from python. This enables addons such as render engines to create a complete user interface with nodes. Examples of how such nodes can be defined can be found in my personal wiki docs atm [1] and as a script template in release/scripts/templates_py/custom_nodes.py [2]. === Node group improvements === Each node editor now has a tree history of edited node groups, which allows opening and editing nested node groups. The node editor also supports pinning now, so that different spaces can be used to edit different node groups simultaneously. For more ramblings and rationale see (really old) blog post on code.blender.org [3]. The interface of node groups has been overhauled. Sockets of a node group are no longer displayed in columns on either side, but instead special input/output nodes are used to mirror group sockets inside a node tree. This solves the problem of long node lines in groups and allows more adaptable node layout. Internal sockets can be exposed from a group by either connecting to the extension sockets in input/output nodes (shown as empty circle) or by adding sockets from the node property bar in the "Interface" panel. Further details such as the socket name can also be changed there. [1] http://wiki.blender.org/index.php/User:Phonybone/Python_Nodes [2] http://projects.blender.org/scm/viewvc.php/trunk/blender/release/scripts/templates_py/custom_nodes.py?view=markup&root=bf-blender [3] http://code.blender.org/index.php/2012/01/improving-node-group-interface-editing/
Diffstat (limited to 'source/blender/editors/space_node/node_templates.c')
-rw-r--r--source/blender/editors/space_node/node_templates.c226
1 files changed, 89 insertions, 137 deletions
diff --git a/source/blender/editors/space_node/node_templates.c b/source/blender/editors/space_node/node_templates.c
index ca85415cb5a..e4b0512d992 100644
--- a/source/blender/editors/space_node/node_templates.c
+++ b/source/blender/editors/space_node/node_templates.c
@@ -130,7 +130,7 @@ static void node_socket_disconnect(Main *bmain, bNodeTree *ntree, bNode *node_to
nodeUpdate(ntree, node_to);
ntreeUpdateTree(ntree);
- ED_node_generic_update(bmain, ntree, node_to);
+ ED_node_tag_update_nodetree(bmain, ntree);
}
/* remove all nodes connected to this socket, if they aren't connected to other nodes */
@@ -145,11 +145,11 @@ static void node_socket_remove(Main *bmain, bNodeTree *ntree, bNode *node_to, bN
nodeUpdate(ntree, node_to);
ntreeUpdateTree(ntree);
- ED_node_generic_update(bmain, ntree, node_to);
+ ED_node_tag_update_nodetree(bmain, ntree);
}
/* add new node connected to this socket, or replace an existing one */
-static void node_socket_add_replace(Main *bmain, bNodeTree *ntree, bNode *node_to, bNodeSocket *sock_to, bNodeTemplate *ntemp, int sock_num)
+static void node_socket_add_replace(const bContext *C, bNodeTree *ntree, bNode *node_to, bNodeSocket *sock_to, int type, bNodeTree *ngroup, int sock_num)
{
bNode *node_from;
bNodeSocket *sock_from_tmp;
@@ -163,24 +163,29 @@ static void node_socket_add_replace(Main *bmain, bNodeTree *ntree, bNode *node_t
/* find existing node that we can use */
for (node_from = ntree->nodes.first; node_from; node_from = node_from->next)
- if (node_from->type == ntemp->type)
+ if (node_from->type == type)
break;
if (node_from)
if (!(node_from->inputs.first == NULL && !(node_from->typeinfo->flag & NODE_OPTIONS)))
node_from = NULL;
- if (node_prev && node_prev->type == ntemp->type &&
- (ntemp->type != NODE_GROUP || node_prev->id == &ntemp->ngroup->id))
- {
+ /* XXX how can this be done nicely? bNodeTemplate is removed, it doesn't work for generic custom nodes */
+ if (node_prev && node_prev->type == type &&
+ (type != NODE_GROUP || node_prev->id == &ngroup->id)) {
/* keep the previous node if it's the same type */
node_from = node_prev;
}
else if (!node_from) {
- node_from = nodeAddNode(ntree, ntemp);
+ node_from = nodeAddStaticNode(C, ntree, type);
node_from->locx = node_to->locx - (node_from->typeinfo->width + 50);
node_from->locy = node_to->locy;
-
+
+ /* XXX bad, should be dispatched to generic operator or something ... */
+ if (type==NODE_GROUP) {
+ node_from->id = (ID*)ngroup;
+ }
+
if (node_from->id)
id_us_plus(node_from->id);
}
@@ -209,9 +214,11 @@ static void node_socket_add_replace(Main *bmain, bNodeTree *ntree, bNode *node_t
nodeRemLink(ntree, link);
}
- node_socket_free_default_value(sock_from->type, sock_from->default_value);
- sock_from->default_value = node_socket_make_default_value(sock_from->type);
- node_socket_copy_default_value(sock_from->type, sock_from->default_value, sock_prev->default_value);
+#if 0 /* XXX TODO */
+ node_socket_free_default_value(sock_from->typeinfo, sock_from->default_value);
+ sock_from->default_value = node_socket_make_default_value(sock_from->typeinfo);
+ node_socket_copy_default_value(sock_from->typeinfo, sock_from->default_value, sock_prev->default_value);
+#endif
}
}
}
@@ -231,7 +238,7 @@ static void node_socket_add_replace(Main *bmain, bNodeTree *ntree, bNode *node_t
nodeUpdate(ntree, node_to);
ntreeUpdateTree(ntree);
- ED_node_generic_update(bmain, ntree, node_to);
+ ED_node_tag_update_nodetree(CTX_data_main(C), ntree);
}
/****************************** Node Link Menu *******************************/
@@ -262,19 +269,13 @@ static void ui_node_link(bContext *C, void *arg_p, void *event_p)
bNodeSocket *sock_to = arg->sock;
bNodeTree *ntree = arg->ntree;
int event = GET_INT_FROM_POINTER(event_p);
- bNodeTemplate ntemp;
-
- ntemp.type = arg->type;
- ntemp.ngroup = arg->ngroup;
- ntemp.scene = CTX_data_scene(C);
- ntemp.main = CTX_data_main(C);
if (event == UI_NODE_LINK_DISCONNECT)
node_socket_disconnect(bmain, ntree, node_to, sock_to);
else if (event == UI_NODE_LINK_REMOVE)
node_socket_remove(bmain, ntree, node_to, sock_to);
else
- node_socket_add_replace(bmain, ntree, node_to, sock_to, &ntemp, arg->output);
+ node_socket_add_replace(C, ntree, node_to, sock_to, arg->type, arg->ngroup, arg->output);
ED_undo_push(C, "Node input modify");
}
@@ -289,10 +290,10 @@ static void ui_node_sock_name(bNodeSocket *sock, char name[UI_MAX_NAME_STR])
if (node->id)
BLI_strncpy(node_name, node->id->name + 2, UI_MAX_NAME_STR);
else
- BLI_strncpy(node_name, N_("Group"), UI_MAX_NAME_STR);
+ BLI_strncpy(node_name, N_(node->typeinfo->ui_name), UI_MAX_NAME_STR);
}
else
- BLI_strncpy(node_name, node->typeinfo->name, UI_MAX_NAME_STR);
+ BLI_strncpy(node_name, node->typeinfo->ui_name, UI_MAX_NAME_STR);
if (node->inputs.first == NULL &&
node->outputs.first != node->outputs.last)
@@ -316,19 +317,16 @@ static int ui_compatible_sockets(int typeA, int typeB)
static void ui_node_menu_column(NodeLinkArg *arg, int nclass, const char *cname)
{
- Main *bmain = arg->bmain;
bNodeTree *ntree = arg->ntree;
bNodeSocket *sock = arg->sock;
uiLayout *layout = arg->layout;
uiLayout *column = NULL;
uiBlock *block = uiLayoutGetBlock(layout);
uiBut *but;
- bNodeType *ntype;
- bNodeTree *ngroup;
NodeLinkArg *argN;
int first = 1;
int compatibility = 0;
-
+
if (ntree->type == NTREE_SHADER) {
if (BKE_scene_use_new_shading_nodes(arg->scene))
compatibility = NODE_NEW_SHADING;
@@ -336,114 +334,58 @@ static void ui_node_menu_column(NodeLinkArg *arg, int nclass, const char *cname)
compatibility = NODE_OLD_SHADING;
}
- if (nclass == NODE_CLASS_GROUP) {
- for (ngroup = bmain->nodetree.first; ngroup; ngroup = ngroup->id.next) {
- bNodeSocket *gsock;
- char name[UI_MAX_NAME_STR];
- int i, j, num = 0;
-
- if (ngroup->type != ntree->type)
+ NODE_TYPES_BEGIN(ntype)
+ bNodeSocketTemplate *stemp;
+ char name[UI_MAX_NAME_STR];
+ int i, j, num = 0;
+
+ if (compatibility && !(ntype->compatibility & compatibility))
+ continue;
+
+ if (ntype->nclass != nclass)
+ continue;
+
+ for (i = 0, stemp = ntype->outputs; stemp && stemp->type != -1; stemp++, i++)
+ if (ui_compatible_sockets(stemp->type, sock->type))
+ num++;
+
+ for (i = 0, j = 0, stemp = ntype->outputs; stemp && stemp->type != -1; stemp++, i++) {
+ if (!ui_compatible_sockets(stemp->type, sock->type))
continue;
-
- for (gsock = ngroup->inputs.first; gsock; gsock = gsock->next)
- if (ui_compatible_sockets(gsock->type, sock->type))
- num++;
-
- for (i = 0, j = 0, gsock = ngroup->outputs.first; gsock; gsock = gsock->next, i++) {
- if (!ui_compatible_sockets(gsock->type, sock->type))
- continue;
-
- if (first) {
- column = uiLayoutColumn(layout, FALSE);
- uiBlockSetCurLayout(block, column);
-
- uiItemL(column, IFACE_(cname), ICON_NODE);
- but = block->buttons.last;
- but->flag = UI_TEXT_LEFT;
-
- first = 0;
- }
-
- if (num > 1) {
- if (j == 0) {
- uiItemL(column, ngroup->id.name + 2, ICON_NODE);
- but = block->buttons.last;
- but->flag = UI_TEXT_LEFT;
- }
-
- BLI_snprintf(name, UI_MAX_NAME_STR, " %s", gsock->name);
- j++;
- }
- else
- BLI_strncpy(name, ngroup->id.name + 2, UI_MAX_NAME_STR);
-
- but = uiDefBut(block, BUT, 0, ngroup->id.name + 2, 0, 0, UI_UNIT_X * 4, UI_UNIT_Y,
- NULL, 0.0, 0.0, 0.0, 0.0, TIP_("Add node to input"));
-
- argN = MEM_dupallocN(arg);
- argN->type = NODE_GROUP;
- argN->ngroup = ngroup;
- argN->output = i;
- uiButSetNFunc(but, ui_node_link, argN, NULL);
+
+ if (first) {
+ column = uiLayoutColumn(layout, 0);
+ uiBlockSetCurLayout(block, column);
+
+ uiItemL(column, IFACE_(cname), ICON_NODE);
+ but = block->buttons.last;
+ but->flag = UI_TEXT_LEFT;
+
+ first = 0;
}
- }
- }
- else {
- bNodeTreeType *ttype = ntreeGetType(ntree->type);
-
- for (ntype = ttype->node_types.first; ntype; ntype = ntype->next) {
- bNodeSocketTemplate *stemp;
- char name[UI_MAX_NAME_STR];
- int i, j, num = 0;
-
- if (compatibility && !(ntype->compatibility & compatibility))
- continue;
-
- if (ntype->nclass != nclass)
- continue;
-
- for (i = 0, stemp = ntype->outputs; stemp && stemp->type != -1; stemp++, i++)
- if (ui_compatible_sockets(stemp->type, sock->type))
- num++;
-
- for (i = 0, j = 0, stemp = ntype->outputs; stemp && stemp->type != -1; stemp++, i++) {
- if (!ui_compatible_sockets(stemp->type, sock->type))
- continue;
-
- if (first) {
- column = uiLayoutColumn(layout, FALSE);
- uiBlockSetCurLayout(block, column);
-
- uiItemL(column, IFACE_(cname), ICON_NODE);
+
+ if (num > 1) {
+ if (j == 0) {
+ uiItemL(column, IFACE_(ntype->ui_name), ICON_NODE);
but = block->buttons.last;
but->flag = UI_TEXT_LEFT;
-
- first = 0;
- }
-
- if (num > 1) {
- if (j == 0) {
- uiItemL(column, IFACE_(ntype->name), ICON_NODE);
- but = block->buttons.last;
- but->flag = UI_TEXT_LEFT;
- }
-
- BLI_snprintf(name, UI_MAX_NAME_STR, " %s", IFACE_(stemp->name));
- j++;
}
- else
- BLI_strncpy(name, IFACE_(ntype->name), UI_MAX_NAME_STR);
-
- but = uiDefBut(block, BUT, 0, name, 0, 0, UI_UNIT_X * 4, UI_UNIT_Y,
- NULL, 0.0, 0.0, 0.0, 0.0, TIP_("Add node to input"));
-
- argN = MEM_dupallocN(arg);
- argN->type = ntype->type;
- argN->output = i;
- uiButSetNFunc(but, ui_node_link, argN, NULL);
+
+ BLI_snprintf(name, UI_MAX_NAME_STR, " %s", IFACE_(stemp->name));
+ j++;
}
+ else
+ BLI_strncpy(name, IFACE_(ntype->ui_name), UI_MAX_NAME_STR);
+
+ but = uiDefBut(block, BUT, 0, name, 0, 0, UI_UNIT_X*4, UI_UNIT_Y,
+ NULL, 0.0, 0.0, 0.0, 0.0, TIP_("Add node to input"));
+
+ argN = MEM_dupallocN(arg);
+ argN->type = ntype->type;
+ argN->output = i;
+ uiButSetNFunc(but, ui_node_link, argN, NULL);
}
- }
+ NODE_TYPES_END
}
static void node_menu_column_foreach_cb(void *calldata, int nclass, const char *name)
@@ -463,7 +405,7 @@ static void ui_template_node_link_menu(bContext *C, uiLayout *layout, void *but_
uiLayout *split, *column;
NodeLinkArg *arg = (NodeLinkArg *)but->func_argN;
bNodeSocket *sock = arg->sock;
- bNodeTreeType *ntreetype = ntreeGetType(arg->ntree->type);
+ bNodeTreeType *ntreetype = arg->ntree->typeinfo;
uiBlockSetCurLayout(block, layout);
split = uiLayoutSplit(layout, 0.0f, FALSE);
@@ -557,7 +499,7 @@ static void ui_node_draw_node(uiLayout *layout, bContext *C, bNodeTree *ntree, b
static void ui_node_draw_input(uiLayout *layout, bContext *C, bNodeTree *ntree, bNode *node, bNodeSocket *input, int depth)
{
- PointerRNA inputptr;
+ PointerRNA inputptr, nodeptr;
uiBlock *block = uiLayoutGetBlock(layout);
uiBut *bt;
uiLayout *split, *row, *col;
@@ -579,6 +521,7 @@ static void ui_node_draw_input(uiLayout *layout, bContext *C, bNodeTree *ntree,
/* socket RNA pointer */
RNA_pointer_create(&ntree->id, &RNA_NodeSocket, input, &inputptr);
+ RNA_pointer_create(&ntree->id, &RNA_Node, node, &nodeptr);
/* indented label */
memset(label, ' ', indent);
@@ -627,16 +570,25 @@ static void ui_node_draw_input(uiLayout *layout, bContext *C, bNodeTree *ntree,
}
else {
/* input not linked, show value */
- if (input->type != SOCK_SHADER && !(input->flag & SOCK_HIDE_VALUE)) {
- if (input->type == SOCK_VECTOR) {
+ if (!(input->flag & SOCK_HIDE_VALUE)) {
+ switch (input->type) {
+ case SOCK_FLOAT:
+ case SOCK_INT:
+ case SOCK_BOOLEAN:
+ case SOCK_RGBA:
+ case SOCK_STRING:
+ row = uiLayoutRow(split, TRUE);
+ uiItemR(row, &inputptr, "default_value", 0, "", ICON_NONE);
+ break;
+ case SOCK_VECTOR:
row = uiLayoutRow(split, FALSE);
col = uiLayoutColumn(row, FALSE);
-
uiItemR(col, &inputptr, "default_value", 0, "", ICON_NONE);
- }
- else {
- row = uiLayoutRow(split, TRUE);
- uiItemR(row, &inputptr, "default_value", 0, "", ICON_NONE);
+ break;
+
+ default:
+ row = uiLayoutRow(split, FALSE);
+ break;
}
}
else
@@ -653,7 +605,7 @@ void uiTemplateNodeView(uiLayout *layout, bContext *C, bNodeTree *ntree, bNode *
{
bNode *tnode;
- if (!ntree)
+ if (!ntreeIsValid(ntree))
return;
/* clear for cycle check */