Welcome to mirror list, hosted at ThFree Co, Russian Federation.

git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
diff options
context:
space:
mode:
authorBrecht Van Lommel <brechtvanlommel@pandora.be>2011-11-08 17:07:16 +0400
committerBrecht Van Lommel <brechtvanlommel@pandora.be>2011-11-08 17:07:16 +0400
commit28ee0f92184af8ba6f44d08eda23ce5eb3815697 (patch)
tree6aada8d509c7470bd3bff6e52ba32e1fd54ef2ee /source/blender/editors/space_node/node_templates.c
parent19df3147f6920a2856bccb6e4601d57288119999 (diff)
Texturing: texture and 3d view draw type changes, these should only have any
effect for a render engine using new shading nodes. In short: * No longer uses images assigned to faces in the uv layer, rather the active image texture node is what is edited/painted/drawn. * Textured draw type now shows the active image texture node, with solid lighting. * Material draw mode shows GLSL shader of a simplified material node tree, using solid lighting. * Textures for modifiers, brushes, etc, are now available from a dropdown in the texture tab in the properties editor. These do not use new shading nodes yet. http://wiki.blender.org/index.php/Dev:2.6/Source/Render/TextureWorkflow
Diffstat (limited to 'source/blender/editors/space_node/node_templates.c')
-rw-r--r--source/blender/editors/space_node/node_templates.c9
1 files changed, 9 insertions, 0 deletions
diff --git a/source/blender/editors/space_node/node_templates.c b/source/blender/editors/space_node/node_templates.c
index 806a6f98828..5aa15cc68d6 100644
--- a/source/blender/editors/space_node/node_templates.c
+++ b/source/blender/editors/space_node/node_templates.c
@@ -215,6 +215,11 @@ static void node_socket_add_replace(Main *bmain, bNodeTree *ntree, bNode *node_t
}
}
+ /* also preserve mapping for texture nodes */
+ if(node_from->typeinfo->nclass == NODE_CLASS_TEXTURE &&
+ node_prev->typeinfo->nclass == NODE_CLASS_TEXTURE)
+ memcpy(node_from->storage, node_prev->storage, sizeof(NodeTexBase));
+
/* remove node */
node_remove_linked(ntree, node_prev);
}
@@ -503,6 +508,10 @@ void uiTemplateNodeLink(uiLayout *layout, bNodeTree *ntree, bNode *node, bNodeSo
but->flag |= UI_TEXT_LEFT|UI_BUT_NODE_LINK;
but->poin= (char*)but;
but->func_argN = arg;
+
+ if(sock->link && sock->link->fromnode)
+ if(sock->link->fromnode->flag & NODE_ACTIVE_TEXTURE)
+ but->flag |= UI_BUT_NODE_ACTIVE;
}
/**************************** Node Tree Layout *******************************/