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authorJulian Eisel <julian@blender.org>2020-05-01 16:21:41 +0300
committerJulian Eisel <julian@blender.org>2020-05-01 16:21:41 +0300
commit4cc8123377b1502e028a8f9e6132b78e46e0520f (patch)
treee32bb44bb51e148e05ee16cb9e94f841ab8fc481 /source/blender/editors/space_node/node_templates.c
parent2188175891679a584739dd31df6e45c0a624f9ad (diff)
UI: Use property split layout and decorators for material properties
Use the automatic property split layout (hence, change to the new 40/60% split ratio) and add decorator buttons for animatable properties. This actually applies to all node input buttons in the properties, e.g. world shading, light shading, texture nodes. Doing this makes the layout more consistent with other layouts in the properties. But the decorators are also a useful hint for users that these options can be animated. Previously using decorators and the automatic split layout wasn't possible, I've done a number of changes now to have it supported. Before I moved the socket icons to the left side, the decorators also looked weird (two circle icons next to each other). {F8497704} With nested items: {F8497708} Reviewed By: William Reynish, Pablo Vazquez Differential Revision: https://developer.blender.org/D7544
Diffstat (limited to 'source/blender/editors/space_node/node_templates.c')
-rw-r--r--source/blender/editors/space_node/node_templates.c98
1 files changed, 50 insertions, 48 deletions
diff --git a/source/blender/editors/space_node/node_templates.c b/source/blender/editors/space_node/node_templates.c
index 91fe6a97432..87b1f662b59 100644
--- a/source/blender/editors/space_node/node_templates.c
+++ b/source/blender/editors/space_node/node_templates.c
@@ -716,18 +716,14 @@ static void ui_node_draw_node(
uiLayout *layout, bContext *C, bNodeTree *ntree, bNode *node, int depth)
{
bNodeSocket *input;
- uiLayout *col, *split;
PointerRNA nodeptr;
RNA_pointer_create(&ntree->id, &RNA_Node, node, &nodeptr);
if (node->typeinfo->draw_buttons) {
if (node->type != NODE_GROUP) {
- split = uiLayoutSplit(layout, 0.5f, false);
- col = uiLayoutColumn(split, false);
- col = uiLayoutColumn(split, false);
-
- node->typeinfo->draw_buttons(col, C, &nodeptr);
+ uiLayoutSetPropSep(layout, true);
+ node->typeinfo->draw_buttons(layout, C, &nodeptr);
}
}
@@ -741,12 +737,9 @@ static void ui_node_draw_input(
{
PointerRNA inputptr, nodeptr;
uiBlock *block = uiLayoutGetBlock(layout);
- uiBut *bt;
- uiLayout *split, *row, *col;
+ uiLayout *row = NULL;
bNode *lnode;
- char label[UI_MAX_NAME_STR];
- int i, indent = (depth > 1) ? 2 * (depth - 1) : 0;
- int dependency_loop;
+ bool dependency_loop;
if (input->flag & SOCK_UNAVAIL) {
return;
@@ -765,48 +758,43 @@ static void ui_node_draw_input(
RNA_pointer_create(&ntree->id, &RNA_NodeSocket, input, &inputptr);
RNA_pointer_create(&ntree->id, &RNA_Node, node, &nodeptr);
- /* indented label */
- for (i = 0; i < indent; i++) {
- label[i] = ' ';
- }
- label[indent] = '\0';
- BLI_snprintf(label + indent, UI_MAX_NAME_STR - indent, "%s", IFACE_(input->name));
+ row = uiLayoutRow(layout, true);
+ /* Decorations are added manually here. */
+ uiLayoutSetPropDecorate(row, false);
- /* split in label and value */
- split = uiLayoutSplit(layout, 0.5f, false);
+ uiPropertySplitWrapper split_wrapper = uiItemPropertySplitWrapperCreate(row);
+ /* Empty decorator item for alignment. */
+ bool add_dummy_decorator = false;
- row = uiLayoutRow(split, true);
+ {
+ uiLayout *sub = uiLayoutRow(split_wrapper.label_column, true);
- if (depth > 0) {
- UI_block_emboss_set(block, UI_EMBOSS_NONE);
+ if (depth > 0) {
+ UI_block_emboss_set(block, UI_EMBOSS_NONE);
- if (lnode &&
- (lnode->inputs.first || (lnode->typeinfo->draw_buttons && lnode->type != NODE_GROUP))) {
- int icon = (input->flag & SOCK_COLLAPSED) ? ICON_DISCLOSURE_TRI_RIGHT :
- ICON_DISCLOSURE_TRI_DOWN;
- uiItemR(row, &inputptr, "show_expanded", UI_ITEM_R_ICON_ONLY, "", icon);
- }
- else {
- uiItemL(row, "", ICON_BLANK1);
- }
+ if (lnode &&
+ (lnode->inputs.first || (lnode->typeinfo->draw_buttons && lnode->type != NODE_GROUP))) {
+ int icon = (input->flag & SOCK_COLLAPSED) ? ICON_DISCLOSURE_TRI_RIGHT :
+ ICON_DISCLOSURE_TRI_DOWN;
+ uiItemR(sub, &inputptr, "show_expanded", UI_ITEM_R_ICON_ONLY, "", icon);
+ }
- bt = block->buttons.last;
- bt->rect.xmax = UI_UNIT_X / 2;
+ UI_block_emboss_set(block, UI_EMBOSS);
+ }
- UI_block_emboss_set(block, UI_EMBOSS);
+ sub = uiLayoutRow(sub, true);
+ uiLayoutSetAlignment(sub, UI_LAYOUT_ALIGN_RIGHT);
+ uiItemL(sub, IFACE_(input->name), ICON_NONE);
}
- uiItemL(row, label, ICON_NONE);
- bt = block->buttons.last;
- bt->drawflag = UI_BUT_TEXT_RIGHT;
-
if (dependency_loop) {
- row = uiLayoutRow(split, false);
uiItemL(row, IFACE_("Dependency Loop"), ICON_ERROR);
+ add_dummy_decorator = true;
}
else if (lnode) {
/* input linked to a node */
- uiTemplateNodeLink(split, C, ntree, node, input);
+ uiTemplateNodeLink(row, C, ntree, node, input);
+ add_dummy_decorator = true;
if (depth == 0 || !(input->flag & SOCK_COLLAPSED)) {
if (depth == 0) {
@@ -817,29 +805,43 @@ static void ui_node_draw_input(
}
}
else {
- row = uiLayoutRow(split, true);
+ row = uiLayoutRow(row, true);
uiTemplateNodeLink(row, C, ntree, node, input);
+ if (input->flag & SOCK_HIDE_VALUE) {
+ add_dummy_decorator = true;
+ }
/* input not linked, show value */
- if (!(input->flag & SOCK_HIDE_VALUE)) {
+ else {
+ uiLayout *sub = row;
+
switch (input->type) {
+ case SOCK_VECTOR:
+ if (input->type == SOCK_VECTOR) {
+ uiItemS(row);
+ sub = uiLayoutColumn(row, true);
+ }
+ ATTR_FALLTHROUGH;
case SOCK_FLOAT:
case SOCK_INT:
case SOCK_BOOLEAN:
case SOCK_RGBA:
case SOCK_STRING:
- uiItemR(row, &inputptr, "default_value", 0, "", ICON_NONE);
- break;
- case SOCK_VECTOR:
- uiItemS(row);
- col = uiLayoutColumn(row, false);
- uiItemR(col, &inputptr, "default_value", 0, "", ICON_NONE);
+ uiItemR(sub, &inputptr, "default_value", 0, "", ICON_NONE);
+ uiItemDecoratorR(
+ split_wrapper.decorate_column, &inputptr, "default_value", RNA_NO_INDEX);
break;
+ default:
+ add_dummy_decorator = true;
}
}
}
+ if (add_dummy_decorator) {
+ uiItemDecoratorR(split_wrapper.decorate_column, NULL, NULL, 0);
+ }
+
/* clear */
node->flag &= ~NODE_TEST;
}