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authorSebastian Parborg <zeddb>2018-09-20 20:53:16 +0300
committerBrecht Van Lommel <brechtvanlommel@gmail.com>2018-09-20 20:54:33 +0300
commitd0eed5e50a80ef4df9ecb14772c87d4ede11e621 (patch)
tree2c59f9f4262f9309ca5e0130d6534ee71b543ad1 /source/blender/editors/space_node/node_templates.c
parent09ea940e7ba8c4905e692134dfc14d0a6fbf909b (diff)
Texture Paint: unify missing data and slots panels, better auto position nodes.
Differential Revision: https://developer.blender.org/D3694
Diffstat (limited to 'source/blender/editors/space_node/node_templates.c')
-rw-r--r--source/blender/editors/space_node/node_templates.c11
1 files changed, 3 insertions, 8 deletions
diff --git a/source/blender/editors/space_node/node_templates.c b/source/blender/editors/space_node/node_templates.c
index 7b60963e082..64c898cb628 100644
--- a/source/blender/editors/space_node/node_templates.c
+++ b/source/blender/editors/space_node/node_templates.c
@@ -218,20 +218,15 @@ static void node_socket_add_replace(const bContext *C, bNodeTree *ntree, bNode *
else if (!node_from) {
node_from = nodeAddStaticNode(C, ntree, type);
if (node_prev != NULL) {
- /* If we're replacing existing node, use it's location. */
+ /* If we're replacing existing node, use its location. */
node_from->locx = node_prev->locx;
node_from->locy = node_prev->locy;
node_from->offsetx = node_prev->offsetx;
node_from->offsety = node_prev->offsety;
}
else {
- /* Avoid exact intersection of nodes.
- * TODO(sergey): Still not ideal, but better than nothing.
- */
- int index = BLI_findindex(&node_to->inputs, sock_to);
- BLI_assert(index != -1);
- node_from->locx = node_to->locx - (node_from->typeinfo->width + 50);
- node_from->locy = node_to->locy - (node_from->typeinfo->height * index);
+ sock_from_tmp = BLI_findlink(&node_from->outputs, item->socket_index);
+ nodePositionRelative(node_from, node_to, sock_from_tmp, sock_to);
}
node_link_item_apply(bmain, node_from, item);