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authorHans Goudey <h.goudey@me.com>2022-03-31 04:54:11 +0300
committerHans Goudey <h.goudey@me.com>2022-03-31 04:54:11 +0300
commit762d3a48e860d3425fc45bb0a7d4b86fb8cc836b (patch)
treec6fdbaeae421ce7a25f8ca4dd33e31075e650f4e /source/blender/editors/space_node/node_templates.cc
parent49858bf52641831f22e1d5a85b10b8074a449a30 (diff)
Cleanup: Avoid storing pointers for attribute search callback
It's better to use some local/stable identifiier to avoid relying on the data not being freed in between creating the search menu and the exec function. This is similar to c473b2ce8bdbf8fa.
Diffstat (limited to 'source/blender/editors/space_node/node_templates.cc')
-rw-r--r--source/blender/editors/space_node/node_templates.cc2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/editors/space_node/node_templates.cc b/source/blender/editors/space_node/node_templates.cc
index b63cb2eeee5..e92e0571157 100644
--- a/source/blender/editors/space_node/node_templates.cc
+++ b/source/blender/editors/space_node/node_templates.cc
@@ -884,7 +884,7 @@ static void ui_node_draw_input(
if (node_tree->type == NTREE_GEOMETRY && snode != nullptr) {
/* Only add the attribute search in the node editor, in other places there is not
* enough context. */
- node_geometry_add_attribute_search_button(*C, *node_tree, *node, inputptr, *row);
+ node_geometry_add_attribute_search_button(*C, *node, inputptr, *row);
}
else {
uiItemR(sub, &inputptr, "default_value", 0, "", ICON_NONE);