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authorCampbell Barton <ideasman42@gmail.com>2012-08-17 16:32:13 +0400
committerCampbell Barton <ideasman42@gmail.com>2012-08-17 16:32:13 +0400
commit1465b06fad0f6240c73f8bc9f2295912ff8e8d8f (patch)
treeaedb7f002920b7ec62a8b1de9660c8e35d97ae52 /source/blender/editors/space_node/node_view.c
parentdac761057d16e264a74162ba625bdb3c6cf07fb4 (diff)
code cleanup:
- pass wire color to camera draw_viewport_object_reconstruction() rather then getting the theme color directly. this makes a change where selection color wont be used for unselected cameras (which IMHO is better, drawing selected wire color on nonselected cameras was confusing). - use rgb_uchar_to_float()
Diffstat (limited to 'source/blender/editors/space_node/node_view.c')
-rw-r--r--source/blender/editors/space_node/node_view.c8
1 files changed, 3 insertions, 5 deletions
diff --git a/source/blender/editors/space_node/node_view.c b/source/blender/editors/space_node/node_view.c
index e0cbbd697d7..79ca10fd7b4 100644
--- a/source/blender/editors/space_node/node_view.c
+++ b/source/blender/editors/space_node/node_view.c
@@ -375,7 +375,7 @@ int ED_space_node_color_sample(SpaceNode *snode, ARegion *ar, int mval[2], float
if (fx >= 0.0f && fy >= 0.0f && fx < 1.0f && fy < 1.0f) {
float *fp;
- char *cp;
+ unsigned char *cp;
int x = (int)(fx * ibuf->x), y = (int)(fy * ibuf->y);
CLAMP(x, 0, ibuf->x - 1);
@@ -393,10 +393,8 @@ int ED_space_node_color_sample(SpaceNode *snode, ARegion *ar, int mval[2], float
ret = TRUE;
}
else if (ibuf->rect) {
- cp = (char *)(ibuf->rect + y * ibuf->x + x);
- r_col[0] = cp[0] / 255.0f;
- r_col[1] = cp[1] / 255.0f;
- r_col[2] = cp[2] / 255.0f;
+ cp = (unsigned char *)(ibuf->rect + y * ibuf->x + x);
+ rgb_uchar_to_float(r_col, cp);
ret = TRUE;
}
}