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authorHans Goudey <h.goudey@me.com>2022-01-20 19:36:56 +0300
committerHans Goudey <h.goudey@me.com>2022-01-20 19:36:56 +0300
commit902a103f8092b6a69e28ea76f3cfdca14dc9a8b8 (patch)
treeeab29e5a8051ee693fbfaccef1d9c384b2de304c /source/blender/editors/space_node/node_view.cc
parent19622ffc5b84475a6c3b56ff0595811a503f461c (diff)
Cleanup: Move node editor files to proper namespace
This commit moves code in all node editor files to the `blender::ed::space_node` namespace, except for C API functions defined in `ED_node.h`, which can only be moved once all areas calling them are moved to C++. The change is fairly straightforward, I just moved a couple of "ED_" code blocks around to make the namespace more contiguous, and there's the method for adding a pointer to a struct in a C++ namespace in DNA. Differential Revision: https://developer.blender.org/D13871
Diffstat (limited to 'source/blender/editors/space_node/node_view.cc')
-rw-r--r--source/blender/editors/space_node/node_view.cc8
1 files changed, 7 insertions, 1 deletions
diff --git a/source/blender/editors/space_node/node_view.cc b/source/blender/editors/space_node/node_view.cc
index 12f390c47cd..9d99709a780 100644
--- a/source/blender/editors/space_node/node_view.cc
+++ b/source/blender/editors/space_node/node_view.cc
@@ -55,7 +55,7 @@
#include "node_intern.hh" /* own include */
-using blender::StringRef;
+namespace blender::ed::space_node {
/* -------------------------------------------------------------------- */
/** \name View All Operator
@@ -444,6 +444,8 @@ static void sample_draw(const bContext *C, ARegion *region, void *arg_info)
}
}
+} // namespace blender::ed::space_node
+
bool ED_space_node_get_position(
Main *bmain, SpaceNode *snode, struct ARegion *region, const int mval[2], float fpos[2])
{
@@ -526,6 +528,8 @@ bool ED_space_node_color_sample(
return ret;
}
+namespace blender::ed::space_node {
+
static void sample_apply(bContext *C, wmOperator *op, const wmEvent *event)
{
Main *bmain = CTX_data_main(C);
@@ -783,3 +787,5 @@ void NODE_OT_geometry_node_view_legacy(wmOperatorType *ot)
}
/** \} */
+
+} // namespace blender::ed::space_node