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authorJoshua Leung <aligorith@gmail.com>2011-04-21 05:21:28 +0400
committerJoshua Leung <aligorith@gmail.com>2011-04-21 05:21:28 +0400
commit18e4f7de4f9e4a59b9123df5b2025776b11bb11d (patch)
treef7c656f31f160d9cd80ad2151afcdc9d45ec17d3 /source/blender/editors/space_node/space_node.c
parent26916206f80bb55d1ea71ef8108336109cebd90b (diff)
Bugfix [#27090] Available keying set fails in armature pose mode
A change in the poll callback that Available KeyingSet used to use restricted its use to Object-mode only, while this could also be useful in Pose Mode (though it would only affect all channels there). Made this use a custom poll callback now that tests for whether the active object has an action. This does mean that if you select a bunch of objects with animation data, but the active object doesn't have it, then the keyingset will fail to fire, but that's been marked as a todo in the code.
Diffstat (limited to 'source/blender/editors/space_node/space_node.c')
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