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author | Hans Goudey <h.goudey@me.com> | 2022-01-11 01:42:50 +0300 |
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committer | Hans Goudey <h.goudey@me.com> | 2022-01-11 01:42:50 +0300 |
commit | 37b336a8af31e4280ccc752769336fcff87ed124 (patch) | |
tree | 4b0b953589dceca03421d3f719a8767976056702 /source/blender/editors/space_node/space_node.cc | |
parent | f4af21038d82bba525dec4bfd291c43504607acf (diff) |
Cleanup: Remove unused "active ID" node flag
The value of this flag was only retrieved in `nodeGetActiveID`, which
wasn't used anywhere. Other than that, the `NODE_ACTIVE_ID` and
related functions seem to come from the Blender internal renderer.
Differential Revision: https://developer.blender.org/D13770
Diffstat (limited to 'source/blender/editors/space_node/space_node.cc')
-rw-r--r-- | source/blender/editors/space_node/space_node.cc | 3 |
1 files changed, 0 insertions, 3 deletions
diff --git a/source/blender/editors/space_node/space_node.cc b/source/blender/editors/space_node/space_node.cc index 54a72a4b53d..3d936aee8cb 100644 --- a/source/blender/editors/space_node/space_node.cc +++ b/source/blender/editors/space_node/space_node.cc @@ -383,9 +383,6 @@ static void node_area_listener(const wmSpaceTypeListenerParams *params) else if (wmn->data == ND_SHADING_LINKS) { ED_area_tag_refresh(area); } - else if (wmn->action == NA_ADDED && snode->edittree) { - nodeSetActiveID(snode->edittree, ID_MA, (ID *)wmn->reference); - } } break; case NC_TEXTURE: |