diff options
author | Erik <ecke101@gmail.com> | 2021-11-17 03:42:42 +0300 |
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committer | Erik <ecke101@gmail.com> | 2021-11-18 23:24:55 +0300 |
commit | 3f288e94140c3520dc88959bcae6af675f299318 (patch) | |
tree | e1453ee92fa236e37fe22a1e24e2d027ad9cdd38 /source/blender/editors/space_node/space_node.cc | |
parent | b2d37c35d068ee9a58f9d92936b286178feaf0fc (diff) |
Node Editor: Change minimum zoom
Now with Geometry Nodes in Blender,
trees can become much bigger than before.
This changes the minimum zoom value in the node editor.
Differential Revision: https://developer.blender.org/D13254
Diffstat (limited to 'source/blender/editors/space_node/space_node.cc')
-rw-r--r-- | source/blender/editors/space_node/space_node.cc | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/editors/space_node/space_node.cc b/source/blender/editors/space_node/space_node.cc index a94deb97f42..72861732b27 100644 --- a/source/blender/editors/space_node/space_node.cc +++ b/source/blender/editors/space_node/space_node.cc @@ -285,7 +285,7 @@ static SpaceLink *node_create(const ScrArea *UNUSED(area), const Scene *UNUSED(s region->v2d.max[0] = 32000.0f; region->v2d.max[1] = 32000.0f; - region->v2d.minzoom = 0.09f; + region->v2d.minzoom = 0.05f; region->v2d.maxzoom = 2.31f; region->v2d.scroll = (V2D_SCROLL_RIGHT | V2D_SCROLL_BOTTOM); |