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authorHans Goudey <h.goudey@me.com>2021-12-15 23:27:38 +0300
committerHans Goudey <h.goudey@me.com>2021-12-15 23:27:38 +0300
commit43875e8dd1d76ee783b0d44e5199acfc650a07fb (patch)
treeb937ca05242ba30d4575ddf72997c43e89523aad /source/blender/editors/space_node/space_node.cc
parentb32f5a922f05989ff129c3d266ebbed14b751e2a (diff)
Cleanup: Remove no-op node preview function calls
This patch removes no-op node editor preview code (`PR_NODE_RENDER`) and most calls to `BKE_node_preview_init_tree`. The only remaining call is in the compositor. - Shader nodes previews don't seem to do anything. - In-node previews for the texture node system doesn't work either. This is a first step to refactoring to remove `preview_xsize`, `preview_ysize`, and `prvr` from nodes in DNA, aligned with the general goal of removing runtime/derived data from data structs. Differential Revision: https://developer.blender.org/D13578
Diffstat (limited to 'source/blender/editors/space_node/space_node.cc')
-rw-r--r--source/blender/editors/space_node/space_node.cc28
1 files changed, 1 insertions, 27 deletions
diff --git a/source/blender/editors/space_node/space_node.cc b/source/blender/editors/space_node/space_node.cc
index f3b95ca2024..4cc0bed1928 100644
--- a/source/blender/editors/space_node/space_node.cc
+++ b/source/blender/editors/space_node/space_node.cc
@@ -482,27 +482,7 @@ static void node_area_refresh(const struct bContext *C, ScrArea *area)
snode_set_context(*C);
if (snode->nodetree) {
- if (snode->nodetree->type == NTREE_SHADER) {
- if (GS(snode->id->name) == ID_MA) {
- Material *ma = (Material *)snode->id;
- if (ma->use_nodes) {
- ED_preview_shader_job(C, area, snode->id, nullptr, nullptr, 100, 100, PR_NODE_RENDER);
- }
- }
- else if (GS(snode->id->name) == ID_LA) {
- Light *la = (Light *)snode->id;
- if (la->use_nodes) {
- ED_preview_shader_job(C, area, snode->id, nullptr, nullptr, 100, 100, PR_NODE_RENDER);
- }
- }
- else if (GS(snode->id->name) == ID_WO) {
- World *wo = (World *)snode->id;
- if (wo->use_nodes) {
- ED_preview_shader_job(C, area, snode->id, nullptr, nullptr, 100, 100, PR_NODE_RENDER);
- }
- }
- }
- else if (snode->nodetree->type == NTREE_COMPOSIT) {
+ if (snode->nodetree->type == NTREE_COMPOSIT) {
Scene *scene = (Scene *)snode->id;
if (scene->use_nodes) {
/* recalc is set on 3d view changes for auto compo */
@@ -515,12 +495,6 @@ static void node_area_refresh(const struct bContext *C, ScrArea *area)
}
}
}
- else if (snode->nodetree->type == NTREE_TEXTURE) {
- Tex *tex = (Tex *)snode->id;
- if (tex->use_nodes) {
- ED_preview_shader_job(C, area, snode->id, nullptr, nullptr, 100, 100, PR_NODE_RENDER);
- }
- }
}
}