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authorLukas Tönne <lukas.toenne@gmail.com>2014-07-26 14:59:29 +0400
committerLukas Tönne <lukas.toenne@gmail.com>2014-07-26 14:59:29 +0400
commite15cdec2d49ee47a85897db9838578a298146513 (patch)
treead3ae9a05feb9819df98504951a80d3c5daadf9b /source/blender/editors/space_node
parent08725cce5a7226165a5599d165217ca89217ad0f (diff)
New compositor node "Sun Beams"
This allows adding a "fake" sun beam effect, simulating crepuscular rays from light being scattered in a medium like the atmosphere or deep water. Such effects can be created also by renderers using volumetric lighting, but the compositor feature is a lot cheaper and is independent from 3D rendering. This makes it ideally suited for motion graphics. The implementation uses am optimized accumulation method for gathering color values along a line segment. The inner buffer loop uses fixed offset increments to avoid unnecessary multiplications and avoids variables by using compile-time specialization (see inline comments for further details).
Diffstat (limited to 'source/blender/editors/space_node')
-rw-r--r--source/blender/editors/space_node/drawnode.c9
1 files changed, 9 insertions, 0 deletions
diff --git a/source/blender/editors/space_node/drawnode.c b/source/blender/editors/space_node/drawnode.c
index ef23fc24194..6fa9290c732 100644
--- a/source/blender/editors/space_node/drawnode.c
+++ b/source/blender/editors/space_node/drawnode.c
@@ -2307,6 +2307,12 @@ static void node_composit_buts_cornerpin(uiLayout *UNUSED(layout), bContext *UNU
{
}
+static void node_composit_buts_sunbeams(uiLayout *layout, bContext *UNUSED(C), PointerRNA *ptr)
+{
+ uiItemR(layout, ptr, "source", UI_ITEM_R_EXPAND, "", ICON_NONE);
+ uiItemR(layout, ptr, "ray_length", UI_ITEM_R_SLIDER, NULL, ICON_NONE);
+}
+
/* only once called */
static void node_composit_set_butfunc(bNodeType *ntype)
{
@@ -2531,6 +2537,9 @@ static void node_composit_set_butfunc(bNodeType *ntype)
case CMP_NODE_CORNERPIN:
ntype->draw_buttons = node_composit_buts_cornerpin;
break;
+ case CMP_NODE_SUNBEAMS:
+ ntype->draw_buttons = node_composit_buts_sunbeams;
+ break;
}
}