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authorBrecht Van Lommel <brechtvanlommel@pandora.be>2012-11-03 18:32:26 +0400
committerBrecht Van Lommel <brechtvanlommel@pandora.be>2012-11-03 18:32:26 +0400
commite02b23b81ab05579c0ee11ee3a1acb283643e528 (patch)
tree59b14c01bcb4c274d57c89a42e5a5d80c41ff06d /source/blender/editors/space_node
parent615fe0295fe13c229d7376b02a50ac110b636c47 (diff)
Render API: shader script node for custom shaders.
* Shader script node added, which stores either a link to a text datablock or file on disk, and has functions to add and remove sockets. * Callback RenderEngine.update_script_node(self, node) added for render engines to compile the shader and update the node with new sockets. Thanks to Thomas, Lukas and Dalai for the implementation.
Diffstat (limited to 'source/blender/editors/space_node')
-rw-r--r--source/blender/editors/space_node/drawnode.c32
-rw-r--r--source/blender/editors/space_node/node_edit.c118
-rw-r--r--source/blender/editors/space_node/node_intern.h2
-rw-r--r--source/blender/editors/space_node/node_ops.c2
-rw-r--r--source/blender/editors/space_node/node_templates.c3
5 files changed, 155 insertions, 2 deletions
diff --git a/source/blender/editors/space_node/drawnode.c b/source/blender/editors/space_node/drawnode.c
index 420f0f1c413..f25fed3f6bb 100644
--- a/source/blender/editors/space_node/drawnode.c
+++ b/source/blender/editors/space_node/drawnode.c
@@ -1384,6 +1384,34 @@ static void node_shader_buts_glossy(uiLayout *layout, bContext *UNUSED(C), Point
uiItemR(layout, ptr, "distribution", 0, "", ICON_NONE);
}
+static void node_shader_buts_script(uiLayout *layout, bContext *UNUSED(C), PointerRNA *ptr)
+{
+ uiLayout *row;
+
+ row = uiLayoutRow(layout, FALSE);
+ uiItemR(row, ptr, "mode", UI_ITEM_R_EXPAND, NULL, ICON_NONE);
+
+ row = uiLayoutRow(layout, TRUE);
+
+ if(RNA_enum_get(ptr, "mode") == NODE_SCRIPT_INTERNAL)
+ uiItemR(row, ptr, "script", 0, "", ICON_NONE);
+ else
+ uiItemR(row, ptr, "filepath", 0,"", ICON_NONE);
+
+ uiItemO(row, "", ICON_FILE_REFRESH, "node.shader_script_update");
+}
+
+static void node_shader_buts_script_details(uiLayout *layout, bContext *C, PointerRNA *ptr)
+{
+ uiItemS(layout);
+
+ node_shader_buts_script(layout, C, ptr);
+
+ /* not implemented yet
+ if(RNA_enum_get(ptr, "mode") == NODE_SCRIPT_EXTERNAL)
+ uiItemR(layout, ptr, "use_auto_update", 0, NULL, ICON_NONE);*/
+}
+
/* only once called */
static void node_shader_set_butfunc(bNodeType *ntype)
{
@@ -1467,6 +1495,10 @@ static void node_shader_set_butfunc(bNodeType *ntype)
case SH_NODE_BSDF_GLASS:
ntype->uifunc = node_shader_buts_glossy;
break;
+ case SH_NODE_SCRIPT:
+ ntype->uifunc = node_shader_buts_script;
+ ntype->uifuncbut = node_shader_buts_script_details;
+ break;
}
}
diff --git a/source/blender/editors/space_node/node_edit.c b/source/blender/editors/space_node/node_edit.c
index f21f343ea2b..95dbe7e7b46 100644
--- a/source/blender/editors/space_node/node_edit.c
+++ b/source/blender/editors/space_node/node_edit.c
@@ -35,6 +35,7 @@
#include "DNA_material_types.h"
#include "DNA_node_types.h"
#include "DNA_object_types.h"
+#include "DNA_text_types.h"
#include "DNA_world_types.h"
#include "BLI_math.h"
@@ -54,6 +55,7 @@
#include "BKE_scene.h"
#include "BKE_texture.h"
+#include "RE_engine.h"
#include "RE_pipeline.h"
@@ -2137,3 +2139,119 @@ void NODE_OT_clipboard_paste(wmOperatorType *ot)
/* flags */
ot->flag = OPTYPE_REGISTER | OPTYPE_UNDO;
}
+
+/* ********************** Shader Script Update ******************/
+
+typedef struct ScriptUpdateData {
+ RenderEngine *engine;
+ RenderEngineType *type;
+
+ Text *text;
+ int found;
+} ScriptUpdateData;
+
+static int node_shader_script_update_poll(bContext *C)
+{
+ Scene *scene = CTX_data_scene(C);
+ RenderEngineType *type = RE_engines_find(scene->r.engine);
+ bNode *node;
+ Text *text;
+
+ /* test if we have a render engine that supports shaders scripts */
+ if(!(type && type->update_script_node))
+ return 0;
+
+ /* see if we have a shader script node in context */
+ node = CTX_data_pointer_get_type(C, "node", &RNA_ShaderNodeScript).data;
+ if(node && node->type == SH_NODE_SCRIPT) {
+ NodeShaderScript *nss = node->storage;
+
+ if(node->id || nss->filepath[0])
+ return 1;
+ }
+
+ /* see if we have a text datablock in context */
+ text = CTX_data_pointer_get_type(C, "edit_text", &RNA_Text).data;
+ if(text)
+ return 1;
+
+ /* we don't check if text datablock is actually in use, too slow for poll */
+
+ return 0;
+}
+
+static void node_shader_script_update_text(void *data_, ID *UNUSED(id), bNodeTree *ntree)
+{
+ ScriptUpdateData *data = (ScriptUpdateData *)data_;
+ bNode *node;
+
+ /* update each script that is using this text datablock */
+ for (node=ntree->nodes.first; node; node=node->next) {
+ if (node->type == NODE_GROUP){
+ node_shader_script_update_text(data_, NULL, (bNodeTree *)node->id);
+ }
+ else if (node->type == SH_NODE_SCRIPT && node->id == &data->text->id) {
+ data->type->update_script_node(data->engine, ntree, node);
+ data->found = TRUE;
+ }
+ }
+}
+
+static int node_shader_script_update_exec(bContext *C, wmOperator *op)
+{
+ Main *bmain = CTX_data_main(C);
+ Scene *scene = CTX_data_scene(C);
+ ScriptUpdateData data;
+ PointerRNA nodeptr = CTX_data_pointer_get_type(C, "node", &RNA_ShaderNodeScript);
+
+ /* setup render engine */
+ data.type = RE_engines_find(scene->r.engine);
+ data.engine = RE_engine_create(data.type);
+ data.engine->reports = op->reports;
+ data.text = NULL;
+ data.found = FALSE;
+
+ if (nodeptr.data) {
+ /* update single node */
+ bNodeTree *ntree = nodeptr.id.data;
+ bNode *node = nodeptr.data;
+
+ data.type->update_script_node(data.engine, ntree, node);
+
+ data.found = TRUE;
+ }
+ else {
+ /* update all nodes using text datablock */
+ data.text = CTX_data_pointer_get_type(C, "edit_text", &RNA_Text).data;
+
+ if (data.text) {
+ bNodeTreeType *ntreetype = ntreeGetType(NTREE_SHADER);
+
+ if (ntreetype && ntreetype->foreach_nodetree)
+ ntreetype->foreach_nodetree(bmain, &data, node_shader_script_update_text);
+
+ if (!data.found)
+ BKE_report(op->reports, RPT_INFO, "Text not used by any node, no update done.");
+ }
+ }
+
+ RE_engine_free(data.engine);
+
+ return (data.found)? OPERATOR_FINISHED: OPERATOR_CANCELLED;
+}
+
+void NODE_OT_shader_script_update(wmOperatorType *ot)
+{
+ /* identifiers */
+ ot->name = "Script Node Update";
+ ot->description = "Update shader script node with new sockets and options from the script";
+ ot->idname = "NODE_OT_shader_script_update";
+
+ /* api callbacks */
+ ot->exec = node_shader_script_update_exec;
+ ot->poll = node_shader_script_update_poll;
+
+ /* flags */
+ ot->flag = OPTYPE_REGISTER | OPTYPE_UNDO;
+}
+
diff --git a/source/blender/editors/space_node/node_intern.h b/source/blender/editors/space_node/node_intern.h
index 36ebddc8d22..45509e02226 100644
--- a/source/blender/editors/space_node/node_intern.h
+++ b/source/blender/editors/space_node/node_intern.h
@@ -206,6 +206,8 @@ void NODE_OT_output_file_move_active_socket(struct wmOperatorType *ot);
void NODE_OT_clipboard_copy(struct wmOperatorType *ot);
void NODE_OT_clipboard_paste(struct wmOperatorType *ot);
+void NODE_OT_shader_script_update(struct wmOperatorType *ot);
+
extern const char *node_context_dir[];
// XXXXXX
diff --git a/source/blender/editors/space_node/node_ops.c b/source/blender/editors/space_node/node_ops.c
index 560ef9e8a29..64e5f67a348 100644
--- a/source/blender/editors/space_node/node_ops.c
+++ b/source/blender/editors/space_node/node_ops.c
@@ -117,6 +117,8 @@ void node_operatortypes(void)
WM_operatortype_append(NODE_OT_clipboard_copy);
WM_operatortype_append(NODE_OT_clipboard_paste);
+
+ WM_operatortype_append(NODE_OT_shader_script_update);
}
void ED_operatormacros_node(void)
diff --git a/source/blender/editors/space_node/node_templates.c b/source/blender/editors/space_node/node_templates.c
index d4df449a41b..23f4e948794 100644
--- a/source/blender/editors/space_node/node_templates.c
+++ b/source/blender/editors/space_node/node_templates.c
@@ -292,8 +292,7 @@ static void ui_node_sock_name(bNodeSocket *sock, char name[UI_MAX_NAME_STR])
BLI_strncpy(node_name, node->typeinfo->name, UI_MAX_NAME_STR);
if (node->inputs.first == NULL &&
- node->outputs.first != node->outputs.last &&
- !(node->typeinfo->flag & NODE_OPTIONS))
+ node->outputs.first != node->outputs.last)
{
BLI_snprintf(name, UI_MAX_NAME_STR, "%s | %s", IFACE_(node_name), IFACE_(sock->link->fromsock->name));
}