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authorHans Goudey <h.goudey@me.com>2020-11-30 21:56:46 +0300
committerHans Goudey <h.goudey@me.com>2020-11-30 21:56:46 +0300
commit007a0e43a01af97a2e393e2f98d9a86469ec4a78 (patch)
tree09f0875359084f9f79a912f886094242e25ed328 /source/blender/editors/space_node
parent5a35e56bcb7d48c2a5d6ef03ea8916aff0c9ea4e (diff)
Cleanup: Reduce variable scope in node drawing code
Also use LISTBASE_FOREACH in a few places and generally clean up the code for the two sidebar panels "Sockets" and "Interface".
Diffstat (limited to 'source/blender/editors/space_node')
-rw-r--r--source/blender/editors/space_node/node_buttons.c75
-rw-r--r--source/blender/editors/space_node/node_draw.c165
2 files changed, 110 insertions, 130 deletions
diff --git a/source/blender/editors/space_node/node_buttons.c b/source/blender/editors/space_node/node_buttons.c
index 6475e753409..0aba45ceafc 100644
--- a/source/blender/editors/space_node/node_buttons.c
+++ b/source/blender/editors/space_node/node_buttons.c
@@ -68,23 +68,20 @@ static bool node_sockets_poll(const bContext *C, PanelType *UNUSED(pt))
static void node_sockets_panel(const bContext *C, Panel *panel)
{
- SpaceNode *snode = CTX_wm_space_node(C);
- bNodeTree *ntree = (snode) ? snode->edittree : NULL;
- bNode *node = (ntree) ? nodeGetActive(ntree) : NULL;
- bNodeSocket *sock;
- uiLayout *layout = panel->layout, *split;
- char name[UI_MAX_NAME_STR];
-
- if (ELEM(NULL, ntree, node)) {
+ SpaceNode *snode = CTX_wm_space_node(C); /* NULL checked in poll function. */
+ bNodeTree *ntree = snode->edittree; /* NULL checked in poll function. */
+ bNode *node = nodeGetActive(ntree);
+ if (node == NULL) {
return;
}
- for (sock = node->inputs.first; sock; sock = sock->next) {
- BLI_snprintf(name, sizeof(name), "%s:", sock->name);
+ LISTBASE_FOREACH (bNodeSocket *, socket, &node->inputs) {
+ char name[UI_MAX_NAME_STR];
+ BLI_snprintf(name, sizeof(name), "%s:", socket->name);
- split = uiLayoutSplit(layout, 0.35f, false);
+ uiLayout *split = uiLayoutSplit(panel->layout, 0.35f, false);
uiItemL(split, name, ICON_NONE);
- uiTemplateNodeLink(split, (bContext *)C, ntree, node, sock);
+ uiTemplateNodeLink(split, (bContext *)C, ntree, node, socket);
}
}
@@ -96,19 +93,20 @@ static bool node_tree_interface_poll(const bContext *C, PanelType *UNUSED(pt))
(snode->edittree->inputs.first || snode->edittree->outputs.first));
}
-static bool node_tree_find_active_socket(bNodeTree *ntree, bNodeSocket **r_sock, int *r_in_out)
+static bool node_tree_find_active_socket(bNodeTree *ntree,
+ bNodeSocket **r_sock,
+ eNodeSocketInOut *r_in_out)
{
- bNodeSocket *sock;
- for (sock = ntree->inputs.first; sock; sock = sock->next) {
- if (sock->flag & SELECT) {
- *r_sock = sock;
+ LISTBASE_FOREACH (bNodeSocket *, socket, &ntree->inputs) {
+ if (socket->flag & SELECT) {
+ *r_sock = socket;
*r_in_out = SOCK_IN;
return true;
}
}
- for (sock = ntree->outputs.first; sock; sock = sock->next) {
- if (sock->flag & SELECT) {
- *r_sock = sock;
+ LISTBASE_FOREACH (bNodeSocket *, socket, &ntree->outputs) {
+ if (socket->flag & SELECT) {
+ *r_sock = socket;
*r_in_out = SOCK_OUT;
return true;
}
@@ -121,28 +119,24 @@ static bool node_tree_find_active_socket(bNodeTree *ntree, bNodeSocket **r_sock,
static void node_tree_interface_panel(const bContext *C, Panel *panel)
{
- SpaceNode *snode = CTX_wm_space_node(C);
- bNodeTree *ntree = (snode) ? snode->edittree : NULL;
- bNodeSocket *sock;
- int in_out;
- uiLayout *layout = panel->layout, *row, *split, *col;
- PointerRNA ptr, sockptr, opptr;
- wmOperatorType *ot;
-
- if (!ntree) {
- return;
- }
+ SpaceNode *snode = CTX_wm_space_node(C); /* NULL checked in poll function. */
+ bNodeTree *ntree = snode->edittree; /* NULL checked in poll function. */
+ uiLayout *layout = panel->layout;
+ PointerRNA ptr;
RNA_id_pointer_create((ID *)ntree, &ptr);
- node_tree_find_active_socket(ntree, &sock, &in_out);
- RNA_pointer_create((ID *)ntree, &RNA_NodeSocketInterface, sock, &sockptr);
+ bNodeSocket *socket;
+ eNodeSocketInOut in_out;
+ node_tree_find_active_socket(ntree, &socket, &in_out);
+ PointerRNA sockptr;
+ RNA_pointer_create((ID *)ntree, &RNA_NodeSocketInterface, socket, &sockptr);
- row = uiLayoutRow(layout, false);
+ uiLayout *row = uiLayoutRow(layout, false);
- split = uiLayoutRow(row, true);
- col = uiLayoutColumn(split, true);
- ot = WM_operatortype_find("NODE_OT_tree_socket_add", false);
+ uiLayout *split = uiLayoutRow(row, true);
+ uiLayout *col = uiLayoutColumn(split, true);
+ wmOperatorType *ot = WM_operatortype_find("NODE_OT_tree_socket_add", false);
uiItemL(col, IFACE_("Inputs:"), ICON_NONE);
uiTemplateList(col,
(bContext *)C,
@@ -159,6 +153,7 @@ static void node_tree_interface_panel(const bContext *C, Panel *panel)
0,
false,
false);
+ PointerRNA opptr;
uiItemFullO_ptr(col, ot, "", ICON_PLUS, NULL, WM_OP_EXEC_DEFAULT, 0, &opptr);
RNA_enum_set(&opptr, "in_out", SOCK_IN);
@@ -189,14 +184,14 @@ static void node_tree_interface_panel(const bContext *C, Panel *panel)
uiItemFullO_ptr(col, ot, "", ICON_TRIA_DOWN, NULL, WM_OP_EXEC_DEFAULT, 0, &opptr);
RNA_enum_set(&opptr, "direction", 2);
- if (sock) {
+ if (socket) {
row = uiLayoutRow(layout, true);
uiItemR(row, &sockptr, "name", 0, NULL, ICON_NONE);
uiItemO(row, "", ICON_X, "NODE_OT_tree_socket_remove");
- if (sock->typeinfo->interface_draw) {
+ if (socket->typeinfo->interface_draw) {
uiItemS(layout);
- sock->typeinfo->interface_draw((bContext *)C, layout, &sockptr);
+ socket->typeinfo->interface_draw((bContext *)C, layout, &sockptr);
}
}
}
diff --git a/source/blender/editors/space_node/node_draw.c b/source/blender/editors/space_node/node_draw.c
index 0e68ebe7c03..a567ae41a54 100644
--- a/source/blender/editors/space_node/node_draw.c
+++ b/source/blender/editors/space_node/node_draw.c
@@ -300,7 +300,6 @@ static void do_node_internal_buttons(bContext *C, void *UNUSED(node_v), int even
static void node_uiblocks_init(const bContext *C, bNodeTree *ntree)
{
-
/* add node uiBlocks in drawing order - prevents events going to overlapping nodes */
LISTBASE_FOREACH (bNode *, node, &ntree->nodes) {
@@ -995,8 +994,7 @@ void node_draw_sockets(View2D *v2d,
/* socket inputs */
short selected_input_len = 0;
- bNodeSocket *sock;
- for (sock = node->inputs.first; sock; sock = sock->next) {
+ LISTBASE_FOREACH (bNodeSocket *, sock, &node->inputs) {
if (nodeSocketIsHidden(sock)) {
continue;
}
@@ -1021,7 +1019,7 @@ void node_draw_sockets(View2D *v2d,
/* socket outputs */
short selected_output_len = 0;
if (draw_outputs) {
- for (sock = node->outputs.first; sock; sock = sock->next) {
+ LISTBASE_FOREACH (bNodeSocket *, sock, &node->outputs) {
if (nodeSocketIsHidden(sock)) {
continue;
}
@@ -1058,7 +1056,7 @@ void node_draw_sockets(View2D *v2d,
if (selected_input_len) {
/* socket inputs */
- for (sock = node->inputs.first; sock; sock = sock->next) {
+ LISTBASE_FOREACH (bNodeSocket *, sock, &node->inputs) {
if (nodeSocketIsHidden(sock)) {
continue;
}
@@ -1083,7 +1081,7 @@ void node_draw_sockets(View2D *v2d,
if (selected_output_len) {
/* socket outputs */
- for (sock = node->outputs.first; sock; sock = sock->next) {
+ LISTBASE_FOREACH (bNodeSocket *, sock, &node->outputs) {
if (nodeSocketIsHidden(sock)) {
continue;
}
@@ -1162,23 +1160,22 @@ static void node_draw_basis(const bContext *C,
/* preview */
if (node->typeinfo->flag & NODE_PREVIEW) {
- uiBut *but;
iconofs -= iconbutw;
UI_block_emboss_set(node->block, UI_EMBOSS_NONE);
- but = uiDefIconBut(node->block,
- UI_BTYPE_BUT_TOGGLE,
- B_REDR,
- ICON_MATERIAL,
- iconofs,
- rct->ymax - NODE_DY,
- iconbutw,
- UI_UNIT_Y,
- NULL,
- 0,
- 0,
- 0,
- 0,
- "");
+ uiBut *but = uiDefIconBut(node->block,
+ UI_BTYPE_BUT_TOGGLE,
+ B_REDR,
+ ICON_MATERIAL,
+ iconofs,
+ rct->ymax - NODE_DY,
+ iconbutw,
+ UI_UNIT_Y,
+ NULL,
+ 0,
+ 0,
+ 0,
+ 0,
+ "");
UI_but_func_set(but, node_toggle_button_cb, node, (void *)"NODE_OT_preview_toggle");
/* XXX this does not work when node is activated and the operator called right afterwards,
* since active ID is not updated yet (needs to process the notifier).
@@ -1190,23 +1187,22 @@ static void node_draw_basis(const bContext *C,
}
/* group edit */
if (node->type == NODE_GROUP) {
- uiBut *but;
iconofs -= iconbutw;
UI_block_emboss_set(node->block, UI_EMBOSS_NONE);
- but = uiDefIconBut(node->block,
- UI_BTYPE_BUT_TOGGLE,
- B_REDR,
- ICON_NODETREE,
- iconofs,
- rct->ymax - NODE_DY,
- iconbutw,
- UI_UNIT_Y,
- NULL,
- 0,
- 0,
- 0,
- 0,
- "");
+ uiBut *but = uiDefIconBut(node->block,
+ UI_BTYPE_BUT_TOGGLE,
+ B_REDR,
+ ICON_NODETREE,
+ iconofs,
+ rct->ymax - NODE_DY,
+ iconbutw,
+ UI_UNIT_Y,
+ NULL,
+ 0,
+ 0,
+ 0,
+ 0,
+ "");
UI_but_func_set(but, node_toggle_button_cb, node, (void *)"NODE_OT_group_edit");
UI_block_emboss_set(node->block, UI_EMBOSS);
}
@@ -1240,24 +1236,23 @@ static void node_draw_basis(const bContext *C,
/* open/close entirely? */
{
- uiBut *but;
int but_size = U.widget_unit * 0.8f;
/* XXX button uses a custom triangle draw below, so make it invisible without icon */
UI_block_emboss_set(node->block, UI_EMBOSS_NONE);
- but = uiDefBut(node->block,
- UI_BTYPE_BUT_TOGGLE,
- B_REDR,
- "",
- rct->xmin + 0.35f * U.widget_unit,
- rct->ymax - NODE_DY / 2.2f - but_size / 2,
- but_size,
- but_size,
- NULL,
- 0,
- 0,
- 0,
- 0,
- "");
+ uiBut *but = uiDefBut(node->block,
+ UI_BTYPE_BUT_TOGGLE,
+ B_REDR,
+ "",
+ rct->xmin + 0.35f * U.widget_unit,
+ rct->ymax - NODE_DY / 2.2f - but_size / 2,
+ but_size,
+ but_size,
+ NULL,
+ 0,
+ 0,
+ 0,
+ 0,
+ "");
UI_but_func_set(but, node_toggle_button_cb, node, (void *)"NODE_OT_hide_toggle");
UI_block_emboss_set(node->block, UI_EMBOSS);
@@ -1412,24 +1407,23 @@ static void node_draw_hidden(const bContext *C,
/* open entirely icon */
{
- uiBut *but;
int but_size = U.widget_unit * 0.8f;
/* XXX button uses a custom triangle draw below, so make it invisible without icon */
UI_block_emboss_set(node->block, UI_EMBOSS_NONE);
- but = uiDefBut(node->block,
- UI_BTYPE_BUT_TOGGLE,
- B_REDR,
- "",
- rct->xmin + 0.35f * U.widget_unit,
- centy - but_size / 2,
- but_size,
- but_size,
- NULL,
- 0,
- 0,
- 0,
- 0,
- "");
+ uiBut *but = uiDefBut(node->block,
+ UI_BTYPE_BUT_TOGGLE,
+ B_REDR,
+ "",
+ rct->xmin + 0.35f * U.widget_unit,
+ centy - but_size / 2,
+ but_size,
+ but_size,
+ NULL,
+ 0,
+ 0,
+ 0,
+ 0,
+ "");
UI_but_func_set(but, node_toggle_button_cb, node, (void *)"NODE_OT_hide_toggle");
UI_block_emboss_set(node->block, UI_EMBOSS);
@@ -1609,11 +1603,8 @@ void node_draw_nodetree(const bContext *C,
#endif
/* draw background nodes, last nodes in front */
- int a;
- bNode *node;
- for (a = 0, node = ntree->nodes.first; node; node = node->next, a++) {
- bNodeInstanceKey key;
-
+ int a = 0;
+ LISTBASE_FOREACH_INDEX (bNode *, node, &ntree->nodes, a) {
#ifdef USE_DRAW_TOT_UPDATE
/* unrelated to background nodes, update the v2d->tot,
* can be anywhere before we draw the scroll bars */
@@ -1624,7 +1615,7 @@ void node_draw_nodetree(const bContext *C,
continue;
}
- key = BKE_node_instance_key(parent_key, ntree, node);
+ bNodeInstanceKey key = BKE_node_instance_key(parent_key, ntree, node);
node->nr = a; /* index of node in list, used for exec event code */
node_draw(C, region, snode, ntree, node, key);
}
@@ -1641,13 +1632,13 @@ void node_draw_nodetree(const bContext *C,
GPU_blend(GPU_BLEND_NONE);
/* draw foreground nodes, last nodes in front */
- for (a = 0, node = ntree->nodes.first; node; node = node->next, a++) {
- bNodeInstanceKey key;
+ a = 0;
+ LISTBASE_FOREACH_INDEX (bNode *, node, &ntree->nodes, a) {
if (node->flag & NODE_BACKGROUND) {
continue;
}
- key = BKE_node_instance_key(parent_key, ntree, node);
+ bNodeInstanceKey key = BKE_node_instance_key(parent_key, ntree, node);
node->nr = a; /* index of node in list, used for exec event code */
node_draw(C, region, snode, ntree, node, key);
}
@@ -1695,7 +1686,6 @@ static void draw_group_overlay(const bContext *C, ARegion *region)
{
View2D *v2d = &region->v2d;
rctf rect = v2d->cur;
- uiBlock *block;
float color[4];
/* shade node groups to separate them visually */
@@ -1707,7 +1697,7 @@ static void draw_group_overlay(const bContext *C, ARegion *region)
GPU_blend(GPU_BLEND_NONE);
/* set the block bounds to clip mouse events from underlying nodes */
- block = UI_block_begin(C, region, "node tree bounds block", UI_EMBOSS);
+ uiBlock *block = UI_block_begin(C, region, "node tree bounds block", UI_EMBOSS);
UI_block_bounds_set_explicit(block, rect.xmin, rect.ymin, rect.xmax, rect.ymax);
UI_block_flag_enable(block, UI_BLOCK_CLIP_EVENTS);
UI_block_end(C, block);
@@ -1752,14 +1742,8 @@ void node_draw_space(const bContext *C, ARegion *region)
/* draw parent node trees */
if (snode->treepath.last) {
static const int max_depth = 2;
- bNodeTreePath *path;
- int depth, curdepth;
- float center[2];
- bNodeTree *ntree;
- bNodeLinkDrag *nldrag;
- LinkData *linkdata;
- path = snode->treepath.last;
+ bNodeTreePath *path = snode->treepath.last;
/* update tree path name (drawn in the bottom left) */
ID *name_id = (path->nodetree && path->nodetree != snode->nodetree) ? &path->nodetree->id :
@@ -1770,6 +1754,7 @@ void node_draw_space(const bContext *C, ARegion *region)
}
/* current View2D center, will be set temporarily for parent node trees */
+ float center[2];
UI_view2d_center_get(v2d, &center[0], &center[1]);
/* store new view center in path and current edittree */
@@ -1778,15 +1763,15 @@ void node_draw_space(const bContext *C, ARegion *region)
copy_v2_v2(snode->edittree->view_center, center);
}
- depth = 0;
+ int depth = 0;
while (path->prev && depth < max_depth) {
path = path->prev;
depth++;
}
/* parent node trees in the background */
- for (curdepth = depth; curdepth > 0; path = path->next, curdepth--) {
- ntree = path->nodetree;
+ for (int curdepth = depth; curdepth > 0; path = path->next, curdepth--) {
+ bNodeTree *ntree = path->nodetree;
if (ntree) {
snode_setup_v2d(snode, region, path->view_center);
@@ -1797,7 +1782,7 @@ void node_draw_space(const bContext *C, ARegion *region)
}
/* top-level edit tree */
- ntree = path->nodetree;
+ bNodeTree *ntree = path->nodetree;
if (ntree) {
snode_setup_v2d(snode, region, center);
@@ -1832,8 +1817,8 @@ void node_draw_space(const bContext *C, ARegion *region)
/* temporary links */
GPU_blend(GPU_BLEND_ALPHA);
GPU_line_smooth(true);
- for (nldrag = snode->linkdrag.first; nldrag; nldrag = nldrag->next) {
- for (linkdata = nldrag->links.first; linkdata; linkdata = linkdata->next) {
+ LISTBASE_FOREACH (bNodeLinkDrag *, nldrag, &snode->linkdrag) {
+ LISTBASE_FOREACH (LinkData *, linkdata, &nldrag->links) {
node_draw_link(v2d, snode, (bNodeLink *)linkdata->data);
}
}