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authorJulian Eisel <eiseljulian@gmail.com>2015-08-01 18:39:48 +0300
committerJulian Eisel <eiseljulian@gmail.com>2015-08-01 18:56:44 +0300
commit47bc66fc8dfe2b89e2b5be029c63f9043c8c2174 (patch)
treed9756829bb6313f82f7ae99e467ec65580156a40 /source/blender/editors/space_node
parent31bf82c17d780660160ebf4e1a4be004b8933b9d (diff)
Note Editor: Auto-offset nodes on insertion
Implements "Auto-offset" (called "insert offset" in code) feature for Node Editor, developed during and after LSOC :) Idea and sponsoring by Sebastian König, blendFX, Mathias Eimann, Mikavaa, Knick Design When you drop a node with at least one input and one output socket onto a an existing connection between two nodes, Auto-offset will, depending on the direction setting, automatically and animated move the left or right and all of its following nodes away to make room for the new node. The direction for offsetting can be toggled while you are moving the node by pressing „T“. The auto-offset is enabled by default but can be disabled in the header of the node-editor. The offset margin can be changed in the editing section of the User Preferences. Thanks a lot to the sponsors, and especially to Sebastian who helped *a lot* with this. That's how users can help developing Blender!
Diffstat (limited to 'source/blender/editors/space_node')
-rw-r--r--source/blender/editors/space_node/node_intern.h2
-rw-r--r--source/blender/editors/space_node/node_ops.c13
-rw-r--r--source/blender/editors/space_node/node_relationships.c355
3 files changed, 362 insertions, 8 deletions
diff --git a/source/blender/editors/space_node/node_intern.h b/source/blender/editors/space_node/node_intern.h
index 6b1d947bfca..b08c9b10eeb 100644
--- a/source/blender/editors/space_node/node_intern.h
+++ b/source/blender/editors/space_node/node_intern.h
@@ -167,6 +167,8 @@ void NODE_OT_detach(struct wmOperatorType *ot);
void NODE_OT_link_viewer(struct wmOperatorType *ot);
+void NODE_OT_insert_offset(wmOperatorType *ot);
+
/* node_edit.c */
void snode_notify(struct bContext *C, struct SpaceNode *snode);
void snode_dag_update(struct bContext *C, struct SpaceNode *snode);
diff --git a/source/blender/editors/space_node/node_ops.c b/source/blender/editors/space_node/node_ops.c
index 474ad4db4af..7464fb77d90 100644
--- a/source/blender/editors/space_node/node_ops.c
+++ b/source/blender/editors/space_node/node_ops.c
@@ -92,6 +92,8 @@ void node_operatortypes(void)
WM_operatortype_append(NODE_OT_link_viewer);
+ WM_operatortype_append(NODE_OT_insert_offset);
+
WM_operatortype_append(NODE_OT_read_renderlayers);
WM_operatortype_append(NODE_OT_read_fullsamplelayers);
WM_operatortype_append(NODE_OT_render_changed);
@@ -147,6 +149,17 @@ void ED_operatormacros_node(void)
mot = WM_operatortype_macro_define(ot, "TRANSFORM_OT_translate");
RNA_boolean_set(mot->ptr, "release_confirm", true);
WM_operatortype_macro_define(ot, "NODE_OT_attach");
+ WM_operatortype_macro_define(ot, "NODE_OT_insert_offset");
+
+ /* NODE_OT_translate_attach with remove_on_canel set to true */
+ ot = WM_operatortype_append_macro("NODE_OT_translate_attach_remove_on_cancel", "Move and Attach",
+ "Move nodes and attach to frame",
+ OPTYPE_UNDO | OPTYPE_REGISTER);
+ mot = WM_operatortype_macro_define(ot, "TRANSFORM_OT_translate");
+ RNA_boolean_set(mot->ptr, "release_confirm", true);
+ RNA_boolean_set(mot->ptr, "remove_on_cancel", true);
+ WM_operatortype_macro_define(ot, "NODE_OT_attach");
+ WM_operatortype_macro_define(ot, "NODE_OT_insert_offset");
/* Note: Currently not in a default keymap or menu due to messy keymaps
* and tricky invoke functionality.
diff --git a/source/blender/editors/space_node/node_relationships.c b/source/blender/editors/space_node/node_relationships.c
index c8951a1172e..8af4b8c4b8d 100644
--- a/source/blender/editors/space_node/node_relationships.c
+++ b/source/blender/editors/space_node/node_relationships.c
@@ -37,6 +37,7 @@
#include "BLI_math.h"
#include "BLI_blenlib.h"
+#include "BLI_easing.h"
#include "BKE_context.h"
#include "BKE_global.h"
@@ -45,6 +46,7 @@
#include "ED_node.h" /* own include */
#include "ED_screen.h"
#include "ED_render.h"
+#include "ED_util.h"
#include "RNA_access.h"
#include "RNA_define.h"
@@ -53,6 +55,7 @@
#include "WM_types.h"
#include "UI_view2d.h"
+#include "UI_resources.h"
#include "BLF_translation.h"
@@ -66,6 +69,17 @@ typedef struct bNodeListItem {
struct bNode *node;
} bNodeListItem;
+typedef struct NodeInsertOfsData {
+ bNodeTree *ntree;
+ bNode *insert; /* inserted node */
+ bNode *prev, *next; /* prev/next node in the chain */
+ bNode *insert_parent;
+
+ wmTimer *anim_timer;
+
+ float offset_x; /* offset to apply to node chain */
+} NodeInsertOfsData;
+
static int sort_nodes_locx(const void *a, const void *b)
{
const bNodeListItem *nli1 = a;
@@ -1099,25 +1113,33 @@ void NODE_OT_join(wmOperatorType *ot)
/* ****************** Attach ******************* */
-static int node_attach_invoke(bContext *C, wmOperator *UNUSED(op), const wmEvent *event)
+static bNode *node_find_frame_to_attach(ARegion *ar, const bNodeTree *ntree, const int mouse_xy[2])
{
- ARegion *ar = CTX_wm_region(C);
- SpaceNode *snode = CTX_wm_space_node(C);
- bNodeTree *ntree = snode->edittree;
bNode *frame;
float cursor[2];
-
+
/* convert mouse coordinates to v2d space */
- UI_view2d_region_to_view(&ar->v2d, event->mval[0], event->mval[1], &cursor[0], &cursor[1]);
+ UI_view2d_region_to_view(&ar->v2d, UNPACK2(mouse_xy), &cursor[0], &cursor[1]);
/* check nodes front to back */
for (frame = ntree->nodes.last; frame; frame = frame->prev) {
/* skip selected, those are the nodes we want to attach */
if ((frame->type != NODE_FRAME) || (frame->flag & NODE_SELECT))
continue;
- if (BLI_rctf_isect_pt(&frame->totr, cursor[0], cursor[1]))
- break;
+ if (BLI_rctf_isect_pt_v(&frame->totr, cursor))
+ return frame;
}
+
+ return NULL;
+}
+
+static int node_attach_invoke(bContext *C, wmOperator *UNUSED(op), const wmEvent *event)
+{
+ ARegion *ar = CTX_wm_region(C);
+ SpaceNode *snode = CTX_wm_space_node(C);
+ bNodeTree *ntree = snode->edittree;
+ bNode *frame = node_find_frame_to_attach(ar, ntree, event->mval);
+
if (frame) {
bNode *node, *parent;
for (node = ntree->nodes.last; node; node = node->prev) {
@@ -1371,6 +1393,312 @@ static bNodeSocket *socket_best_match(ListBase *sockets)
return NULL;
}
+static bool node_parents_offset_flag_enable_cb(bNode *parent, void *UNUSED(userdata))
+{
+ /* NODE_TEST is used to flag nodes that shouldn't be offset (again) */
+ parent->flag |= NODE_TEST;
+
+ return true;
+}
+
+static void node_offset_apply(bNode *node, const float offset_x)
+{
+ /* NODE_TEST is used to flag nodes that shouldn't be offset (again) */
+ if ((node->flag & NODE_TEST) == 0) {
+ node->anim_init_locx = node->locx;
+ node->anim_ofsx = (offset_x / UI_DPI_FAC);
+ node->flag |= NODE_TEST;
+ }
+}
+
+static void node_parent_offset_apply(NodeInsertOfsData *data, bNode *parent, const float offset_x)
+{
+ bNode *node;
+
+ node_offset_apply(parent, offset_x);
+
+ /* flag all childs as offset to prevent them from being offset
+ * separately (they've already moved with the parent) */
+ for (node = data->ntree->nodes.first; node; node = node->next) {
+ if (nodeIsChildOf(parent, node)) {
+ /* NODE_TEST is used to flag nodes that shouldn't be offset (again) */
+ node->flag |= NODE_TEST;
+ }
+ }
+}
+
+#define NODE_INSOFS_ANIM_DURATION 0.25f
+
+/**
+ * Callback that applies NodeInsertOfsData.offset_x to a node or its parent, similiar
+ * to node_link_insert_offset_output_chain_cb below, but with slightly different logic
+ */
+static bool node_link_insert_offset_frame_chain_cb(
+ bNode *fromnode, bNode *tonode,
+ void *userdata,
+ const bool reversed)
+{
+ NodeInsertOfsData *data = userdata;
+ bNode *ofs_node = reversed ? fromnode : tonode;
+
+ if (ofs_node->parent && ofs_node->parent != data->insert_parent) {
+ node_offset_apply(ofs_node->parent, data->offset_x);
+ }
+ else {
+ node_offset_apply(ofs_node, data->offset_x);
+ }
+
+ return true;
+}
+
+/**
+ * Applies NodeInsertOfsData.offset_x to all childs of \a parent
+ */
+static void node_link_insert_offset_frame_chains(
+ const bNodeTree *ntree, const bNode *parent,
+ NodeInsertOfsData *data,
+ const bool reversed)
+{
+ bNode *node;
+
+ for (node = ntree->nodes.first; node; node = node->next) {
+ if (nodeIsChildOf(parent, node)) {
+ nodeChainIter(ntree, node, node_link_insert_offset_frame_chain_cb, data, reversed);
+ }
+ }
+}
+
+/**
+ * Callback that applies NodeInsertOfsData.offset_x to a node or its parent,
+ * considering the logic needed for offseting nodes after link insert
+ */
+static bool node_link_insert_offset_chain_cb(
+ bNode *fromnode, bNode *tonode,
+ void *userdata,
+ const bool reversed)
+{
+ NodeInsertOfsData *data = userdata;
+ bNode *ofs_node = reversed ? fromnode : tonode;
+
+ if (data->insert_parent) {
+ if (ofs_node->parent && (ofs_node->parent->flag & NODE_TEST) == 0) {
+ node_parent_offset_apply(data, ofs_node->parent, data->offset_x);
+ node_link_insert_offset_frame_chains(data->ntree, ofs_node->parent, data, reversed);
+ }
+ else {
+ node_offset_apply(ofs_node, data->offset_x);
+ }
+
+ if (nodeIsChildOf(data->insert_parent, ofs_node) == false) {
+ data->insert_parent = NULL;
+ }
+ }
+ else if (ofs_node->parent) {
+ bNode *node = nodeFindRootParent(ofs_node);
+ node_offset_apply(node, data->offset_x);
+ }
+ else {
+ node_offset_apply(ofs_node, data->offset_x);
+ }
+
+ return true;
+}
+
+static void node_link_insert_offset_ntree(
+ NodeInsertOfsData *iofsd, ARegion *ar,
+ const int mouse_xy[2], const bool right_alignment)
+{
+ bNodeTree *ntree = iofsd->ntree;
+ bNode *insert = iofsd->insert;
+ bNode *prev = iofsd->prev, *next = iofsd->next;
+ bNode *init_parent = insert->parent; /* store old insert->parent for restoring later */
+ rctf totr_insert;
+
+ const float min_margin = U.node_margin * UI_DPI_FAC;
+ const float width = NODE_WIDTH(insert);
+ const bool needs_alignment = (next->totr.xmin - prev->totr.xmax) < (width + (min_margin * 2.0f));
+
+ float margin = width;
+ float dist, addval;
+
+
+ /* NODE_TEST will be used later, so disable for all nodes */
+ ntreeNodeFlagSet(ntree, NODE_TEST, false);
+
+ /* insert->totr isn't updated yet, so totr_insert is used to get the correct worldspace coords */
+ node_to_updated_rect(insert, &totr_insert);
+
+ /* frame attachement was't handled yet so we search the frame that the node will be attached to later */
+ insert->parent = node_find_frame_to_attach(ar, ntree, mouse_xy);
+
+ /* this makes sure nodes are also correctly offset when inserting a node on top of a frame
+ * without actually making it a part of the frame (because mouse isn't intersecting it)
+ * - logic here is similar to node_find_frame_to_attach */
+ if (!insert->parent ||
+ (prev->parent && (prev->parent == next->parent) && (prev->parent != insert->parent)))
+ {
+ bNode *frame;
+ rctf totr_frame;
+
+ /* check nodes front to back */
+ for (frame = ntree->nodes.last; frame; frame = frame->prev) {
+ /* skip selected, those are the nodes we want to attach */
+ if ((frame->type != NODE_FRAME) || (frame->flag & NODE_SELECT))
+ continue;
+
+ /* for some reason frame y coords aren't correct yet */
+ node_to_updated_rect(frame, &totr_frame);
+
+ if (BLI_rctf_isect_x(&totr_frame, totr_insert.xmin) &&
+ BLI_rctf_isect_x(&totr_frame, totr_insert.xmax))
+ {
+ if (BLI_rctf_isect_y(&totr_frame, totr_insert.ymin) ||
+ BLI_rctf_isect_y(&totr_frame, totr_insert.ymax))
+ {
+ /* frame isn't insert->parent actually, but this is needed to make offsetting
+ * nodes work correctly for above checked cases (it is restored later) */
+ insert->parent = frame;
+ break;
+ }
+ }
+ }
+ }
+
+
+ /* *** ensure offset at the left (or right for right_alignment case) of insert_node *** */
+
+ dist = right_alignment ? totr_insert.xmin - prev->totr.xmax : next->totr.xmin - totr_insert.xmax;
+ /* distance between insert_node and prev is smaller than min margin */
+ if (dist < min_margin) {
+ addval = (min_margin - dist) * (right_alignment ? 1.0f : -1.0f);
+
+ node_offset_apply(insert, addval);
+
+ totr_insert.xmin += addval;
+ totr_insert.xmax += addval;
+ margin += min_margin;
+ }
+
+ /* *** ensure offset at the right (or left for right_alignment case) of insert_node *** */
+
+ dist = right_alignment ? next->totr.xmin - totr_insert.xmax : totr_insert.xmin - prev->totr.xmax;
+ /* distance between insert_node and next is smaller than min margin */
+ if (dist < min_margin) {
+ addval = (min_margin - dist) * (right_alignment ? 1.0f : -1.0f);
+ if (needs_alignment) {
+ bNode *offs_node = right_alignment ? next : prev;
+ if (!offs_node->parent ||
+ offs_node->parent == insert->parent ||
+ nodeIsChildOf(offs_node->parent, insert))
+ {
+ node_offset_apply(offs_node, addval);
+ }
+ else if (!insert->parent && offs_node->parent) {
+ node_offset_apply(offs_node->parent, addval);
+ }
+ margin = addval;
+ }
+ /* enough room is available, but we want to ensure the min margin at the right */
+ else {
+ /* offset inserted node so that min margin is kept at the right */
+ node_offset_apply(insert, -addval);
+ }
+ }
+
+
+ if (needs_alignment) {
+ iofsd->insert_parent = insert->parent;
+ iofsd->offset_x = margin;
+
+ /* flag all parents of insert as offset to prevent them from being offset */
+ nodeParentsIter(insert, node_parents_offset_flag_enable_cb, NULL);
+ /* iterate over entire chain and apply offsets */
+ nodeChainIter(ntree, right_alignment ? next : prev, node_link_insert_offset_chain_cb, iofsd, !right_alignment);
+ }
+
+ insert->parent = init_parent;
+}
+
+/**
+ * Modal handler for insert offset animation
+ */
+static int node_insert_offset_modal(bContext *C, wmOperator *UNUSED(op), const wmEvent *event)
+{
+ SpaceNode *snode = CTX_wm_space_node(C);
+ NodeInsertOfsData *iofsd = snode->iofsd;
+ bNode *node;
+ const float duration = (float)iofsd->anim_timer->duration;
+
+ if (!snode || event->type != TIMER || iofsd->anim_timer != event->customdata)
+ return OPERATOR_PASS_THROUGH;
+
+ /* end timer + free insert offset data */
+ if (duration > NODE_INSOFS_ANIM_DURATION) {
+ WM_event_remove_timer(CTX_wm_manager(C), NULL, iofsd->anim_timer);
+
+ for (node = snode->edittree->nodes.first; node; node = node->next) {
+ node->anim_init_locx = node->anim_ofsx = 0.0f;
+ }
+
+ snode->iofsd = NULL;
+ MEM_freeN(iofsd);
+
+ return (OPERATOR_FINISHED | OPERATOR_PASS_THROUGH);
+ }
+
+ /* handle animation */
+ for (node = snode->edittree->nodes.first; node; node = node->next) {
+ if (node->anim_ofsx) {
+ node->locx = BLI_easing_cubic_ease_in_out(duration, node->anim_init_locx, node->anim_ofsx,
+ NODE_INSOFS_ANIM_DURATION);
+ }
+ }
+ ED_region_tag_redraw(CTX_wm_region(C));
+
+ return OPERATOR_RUNNING_MODAL;
+}
+
+#undef NODE_INSOFS_ANIM_DURATION
+
+static int node_insert_offset_invoke(bContext *C, wmOperator *op, const wmEvent *event)
+{
+ const SpaceNode *snode = CTX_wm_space_node(C);
+ NodeInsertOfsData *iofsd = snode->iofsd;
+
+ if (!iofsd || !iofsd->insert)
+ return OPERATOR_CANCELLED;
+
+ BLI_assert((snode->flag & SNODE_SKIP_INSOFFSET) == 0);
+
+ iofsd->ntree = snode->edittree;
+ iofsd->anim_timer = WM_event_add_timer(CTX_wm_manager(C), CTX_wm_window(C), TIMER, 0.02);
+
+ node_link_insert_offset_ntree(
+ iofsd, CTX_wm_region(C),
+ event->mval, (snode->insert_ofs_dir == SNODE_INSERTOFS_DIR_RIGHT));
+
+ /* add temp handler */
+ WM_event_add_modal_handler(C, op);
+
+ return OPERATOR_RUNNING_MODAL;
+}
+
+void NODE_OT_insert_offset(wmOperatorType *ot)
+{
+ /* identifiers */
+ ot->name = "Insert Offset";
+ ot->description = "Automatically offset nodes on insertion";
+ ot->idname = "NODE_OT_insert_offset";
+
+ /* callbacks */
+ ot->invoke = node_insert_offset_invoke;
+ ot->modal = node_insert_offset_modal;
+ ot->poll = ED_operator_node_editable;
+
+ /* flags */
+ ot->flag = OPTYPE_REGISTER | OPTYPE_UNDO | OPTYPE_BLOCKING;
+}
+
/* assumes link with NODE_LINKFLAG_HILITE set */
void ED_node_link_insert(ScrArea *sa)
{
@@ -1401,6 +1729,17 @@ void ED_node_link_insert(ScrArea *sa)
nodeAddLink(snode->edittree, select, best_output, node, sockto);
+ /* set up insert offset data, it needs stuff from here */
+ if ((snode->flag & SNODE_SKIP_INSOFFSET) == 0) {
+ NodeInsertOfsData *iofsd = MEM_callocN(sizeof(NodeInsertOfsData), __func__);
+
+ iofsd->insert = select;
+ iofsd->prev = link->fromnode;
+ iofsd->next = node;
+
+ snode->iofsd = iofsd;
+ }
+
ntreeUpdateTree(G.main, snode->edittree); /* needed for pointers */
snode_update(snode, select);
ED_node_tag_update_id(snode->id);