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authorBrecht Van Lommel <brechtvanlommel@pandora.be>2010-03-27 18:35:34 +0300
committerBrecht Van Lommel <brechtvanlommel@pandora.be>2010-03-27 18:35:34 +0300
commit57101c4fd26a85f4994d4d4d3f433c37f95367d0 (patch)
tree09d40feb19a41df0f32a05ff1975653f865b743e /source/blender/editors/space_node
parent17777e7cd195318c36a1172647557447330dd3a4 (diff)
Second attempt at committing the different render slot implementation. This
has a fix that hopefully solves the problem on mac/win. Also fixes #21322, render slots not working well with FSA.
Diffstat (limited to 'source/blender/editors/space_node')
-rw-r--r--source/blender/editors/space_node/node_edit.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/editors/space_node/node_edit.c b/source/blender/editors/space_node/node_edit.c
index eeab6a7f31e..69b2cb95a9d 100644
--- a/source/blender/editors/space_node/node_edit.c
+++ b/source/blender/editors/space_node/node_edit.c
@@ -1650,7 +1650,7 @@ void node_read_renderlayers(SpaceNode *snode)
void node_read_fullsamplelayers(SpaceNode *snode)
{
Scene *curscene= NULL; // XXX
- Render *re= RE_NewRender(curscene->id.name, RE_SLOT_VIEW);
+ Render *re= RE_NewRender(curscene->id.name);
WM_cursor_wait(1);