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author | Clément Foucault <foucault.clem@gmail.com> | 2018-09-10 00:24:06 +0300 |
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committer | Clément Foucault <foucault.clem@gmail.com> | 2018-09-10 00:26:14 +0300 |
commit | 6b551c0b8cb0a3de5fe9ae5e9f9ee3181cd931fc (patch) | |
tree | c099c311118e864fff4500338ff635918033df83 /source/blender/editors/space_node | |
parent | d69d68621fbc382b5a46c6c9edb191f1f7848aee (diff) |
Eevee: Depth of Feild: Fix ringing issue of background objects
There was an issue caused by Antialiasing being done after DoF. Move TAA
after DOF and Motion Blur.
Also certain pixel with lower CoC would be spread all over the background
because the neighbooring pixel have higher CoC. So we need to apply some
bilateral filtering when downsampling. Currently we limit the influence of
neighbor pixels with a CoC inside the range [MaxCoC-2, MaxCoC].
Diffstat (limited to 'source/blender/editors/space_node')
0 files changed, 0 insertions, 0 deletions