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authorTon Roosendaal <ton@blender.org>2009-05-20 15:07:34 +0400
committerTon Roosendaal <ton@blender.org>2009-05-20 15:07:34 +0400
commit56b726917d35ac51c86c3fd10580ac740124494d (patch)
tree6dc587f893424789800101c84d460b1f35f54fc2 /source/blender/editors/space_node
parentf1286b15a3ce11c1b85b7d387fb7f3e1a243bff5 (diff)
2.5
Fix: Node Editor backdrop drawing messed up viewport, making drawing of UI elements not pixel accurate anymore.
Diffstat (limited to 'source/blender/editors/space_node')
-rw-r--r--source/blender/editors/space_node/drawnode.c7
1 files changed, 4 insertions, 3 deletions
diff --git a/source/blender/editors/space_node/drawnode.c b/source/blender/editors/space_node/drawnode.c
index 9c2cf5dc5dd..cfbb03b9865 100644
--- a/source/blender/editors/space_node/drawnode.c
+++ b/source/blender/editors/space_node/drawnode.c
@@ -2440,6 +2440,9 @@ void draw_nodespace_back_pix(ARegion *ar, SpaceNode *snode)
ImBuf *ibuf= BKE_image_get_ibuf(ima, NULL);
if(ibuf) {
float x, y;
+
+ wmPushMatrix();
+
/* somehow the offset has to be calculated inverse */
glaDefine2DArea(&ar->winrct);
@@ -2454,9 +2457,7 @@ void draw_nodespace_back_pix(ARegion *ar, SpaceNode *snode)
else if(ibuf->channels==4)
glaDrawPixelsSafe(x, y, ibuf->x, ibuf->y, ibuf->x, GL_RGBA, GL_FLOAT, ibuf->rect_float);
- /* sort this out, this should not be needed */
- wmOrtho2(ar->v2d.cur.xmin, ar->v2d.cur.xmax, ar->v2d.cur.ymin, ar->v2d.cur.ymax);
- glLoadIdentity();
+ wmPopMatrix();
}
}
}