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authorBrecht Van Lommel <brechtvanlommel@pandora.be>2009-01-29 00:43:43 +0300
committerBrecht Van Lommel <brechtvanlommel@pandora.be>2009-01-29 00:43:43 +0300
commit7114486e8bba4fafb8f4f0dca10140bee1e0c9fb (patch)
tree896672ed20caa09d9eb4d39b41a54acb82611cc2 /source/blender/editors/space_node
parentdb9accc1d17d99e4b8bd53ffff326cd45f85a3fb (diff)
2.5:
* UV Editor Transform, translate, rotate, scale, live unwrap, snap, gesture, etc work. * Also for selection operators, used OPERATOR_FINISHED|OPERATOR_PASS_THROUGH instead of just OPERATOR_PASS_THROUGH to make gestures work, seems more correct to me.
Diffstat (limited to 'source/blender/editors/space_node')
-rw-r--r--source/blender/editors/space_node/node_select.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/editors/space_node/node_select.c b/source/blender/editors/space_node/node_select.c
index 25d9d45a934..35391dfcda0 100644
--- a/source/blender/editors/space_node/node_select.c
+++ b/source/blender/editors/space_node/node_select.c
@@ -127,7 +127,7 @@ static int node_select_exec(bContext *C, wmOperator *op)
WM_event_add_notifier(C, NC_SCENE|ND_NODES, NULL); /* Do we need to pass the scene? */
/* allow tweak event to work too */
- return OPERATOR_PASS_THROUGH;
+ return OPERATOR_FINISHED|OPERATOR_PASS_THROUGH;
}
static int node_select_modal(bContext *C, wmOperator *op, wmEvent *event)