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authorNicholas Bishop <nicholasbishop@gmail.com>2009-08-15 22:58:01 +0400
committerNicholas Bishop <nicholasbishop@gmail.com>2009-08-15 22:58:01 +0400
commitbe1efd74d120068a9a650feddf512b50e5e6c2b8 (patch)
treee1232b3256b84165f9194fe5287bf620cf174c18 /source/blender/editors/space_node
parente63d4d2bea06075ef666d613d1136236bb09ae79 (diff)
2.5/Sculpt:
* Made sculpt mode local to object. * This also fixes loading files from 2.4x saved in sculptmode Touched a lot of things here, let me know if anything breaks TODO: * The other paint modes should be converted as well
Diffstat (limited to 'source/blender/editors/space_node')
-rw-r--r--source/blender/editors/space_node/node_edit.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/editors/space_node/node_edit.c b/source/blender/editors/space_node/node_edit.c
index 467637d3f60..721f8a50256 100644
--- a/source/blender/editors/space_node/node_edit.c
+++ b/source/blender/editors/space_node/node_edit.c
@@ -624,7 +624,7 @@ void snode_set_context(SpaceNode *snode, Scene *scene)
else {
MTex *mtex= NULL;
- if(G.f & G_SCULPTMODE) {
+ if(ob && ob->mode & OB_MODE_SCULPT) {
Sculpt *sd= scene->toolsettings->sculpt;
if(sd && sd->brush)
if(sd->brush->texact != -1)