diff options
author | Sergey Sharybin <sergey.vfx@gmail.com> | 2016-12-07 15:52:12 +0300 |
---|---|---|
committer | Sergey Sharybin <sergey.vfx@gmail.com> | 2017-01-26 17:20:13 +0300 |
commit | ac58a7fa190de82ee8265cfe9f1b7a7323b86982 (patch) | |
tree | c5f7ab63e5fcbec65426742e46540bfc161974b6 /source/blender/editors/space_node | |
parent | 18cf3e1a38a3cf50a182ef8ae764ccd3b37216aa (diff) |
Compositor: Make HSV node inputs a real sockets
This is much more flexible solution which will allow doing some
more procedural features.
Reviewers: brecht, dfelinto, mont29
Reviewed By: mont29
Subscribers: Severin
Differential Revision: https://developer.blender.org/D2403
Diffstat (limited to 'source/blender/editors/space_node')
-rw-r--r-- | source/blender/editors/space_node/drawnode.c | 14 |
1 files changed, 0 insertions, 14 deletions
diff --git a/source/blender/editors/space_node/drawnode.c b/source/blender/editors/space_node/drawnode.c index 7b08b8368ba..d31a475e45e 100644 --- a/source/blender/editors/space_node/drawnode.c +++ b/source/blender/editors/space_node/drawnode.c @@ -1629,17 +1629,6 @@ static void node_composit_buts_zcombine(uiLayout *layout, bContext *UNUSED(C), P uiItemR(col, ptr, "use_antialias_z", 0, NULL, ICON_NONE); } - -static void node_composit_buts_hue_sat(uiLayout *layout, bContext *UNUSED(C), PointerRNA *ptr) -{ - uiLayout *col; - - col = uiLayoutColumn(layout, false); - uiItemR(col, ptr, "color_hue", UI_ITEM_R_SLIDER, NULL, ICON_NONE); - uiItemR(col, ptr, "color_saturation", UI_ITEM_R_SLIDER, NULL, ICON_NONE); - uiItemR(col, ptr, "color_value", UI_ITEM_R_SLIDER, NULL, ICON_NONE); -} - static void node_composit_buts_dilateerode(uiLayout *layout, bContext *UNUSED(C), PointerRNA *ptr) { uiItemR(layout, ptr, "mode", 0, NULL, ICON_NONE); @@ -2580,9 +2569,6 @@ static void node_composit_set_butfunc(bNodeType *ntype) case CMP_NODE_ALPHAOVER: ntype->draw_buttons = node_composit_buts_alphaover; break; - case CMP_NODE_HUE_SAT: - ntype->draw_buttons = node_composit_buts_hue_sat; - break; case CMP_NODE_TEXTURE: ntype->draw_buttons = node_buts_texture; break; |