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authorMike Erwin <significant.bit@gmail.com>2016-01-23 08:58:32 +0300
committerMike Erwin <significant.bit@gmail.com>2016-01-23 08:58:51 +0300
commite25ba162c0b62b19cf367f0f29e29d0c0960978d (patch)
tree6f274502a6fb22b1679decca4b944e09fab29137 /source/blender/editors/space_node
parent90293a8da375b785fa58d3f56de1b286072107c1 (diff)
OpenGL: call glLineWidth less often
Each LINES draw call is now responsible for its own line width. No need to set it back to its 1.0 default after every draw. This eliminates half our calls to glLineWidth , similar to last week’s work on glPointSize.
Diffstat (limited to 'source/blender/editors/space_node')
-rw-r--r--source/blender/editors/space_node/drawnode.c6
-rw-r--r--source/blender/editors/space_node/node_draw.c1
2 files changed, 0 insertions, 7 deletions
diff --git a/source/blender/editors/space_node/drawnode.c b/source/blender/editors/space_node/drawnode.c
index fefb433d0eb..a130436770a 100644
--- a/source/blender/editors/space_node/drawnode.c
+++ b/source/blender/editors/space_node/drawnode.c
@@ -3506,9 +3506,6 @@ void node_draw_link_bezier(View2D *v2d, SpaceNode *snode, bNodeLink *link,
}
glDisable(GL_LINE_SMOOTH);
-
- /* restore previuos linewidth */
- glLineWidth(1.0f);
}
}
@@ -3588,9 +3585,6 @@ void node_draw_link_straight(View2D *v2d, SpaceNode *snode, bNodeLink *link,
}
glDisable(GL_LINE_SMOOTH);
-
- /* restore previuos linewidth */
- glLineWidth(1.0f);
}
#endif
diff --git a/source/blender/editors/space_node/node_draw.c b/source/blender/editors/space_node/node_draw.c
index b4ab516ed5c..9c02acb3683 100644
--- a/source/blender/editors/space_node/node_draw.c
+++ b/source/blender/editors/space_node/node_draw.c
@@ -651,7 +651,6 @@ static void node_circle_draw(float x, float y, float size, const float col[4], i
glEnd();
glDisable(GL_LINE_SMOOTH);
glDisable(GL_BLEND);
- glLineWidth(1.0f);
}
void node_socket_circle_draw(const bContext *C, bNodeTree *ntree, bNode *node, bNodeSocket *sock, float size, int highlight)