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authorBrecht Van Lommel <brechtvanlommel@gmail.com>2018-02-08 18:19:04 +0300
committerBrecht Van Lommel <brechtvanlommel@gmail.com>2018-02-09 21:58:42 +0300
commita6968e87f1338081f30725f8f2ca3460e280fea2 (patch)
tree0fdc61c15c86953fb431894871e7cf0a75dc5031 /source/blender/editors/space_node
parent0df9b2c71517a98760a5e577f434d9d86e4e1910 (diff)
Cycles: add random walk subsurface scattering to Principled BSDF.
Differential Revision: https://developer.blender.org/D3054
Diffstat (limited to 'source/blender/editors/space_node')
-rw-r--r--source/blender/editors/space_node/drawnode.c10
1 files changed, 9 insertions, 1 deletions
diff --git a/source/blender/editors/space_node/drawnode.c b/source/blender/editors/space_node/drawnode.c
index eccf3c057d4..9d873795eaf 100644
--- a/source/blender/editors/space_node/drawnode.c
+++ b/source/blender/editors/space_node/drawnode.c
@@ -1082,6 +1082,12 @@ static void node_shader_buts_glossy(uiLayout *layout, bContext *UNUSED(C), Point
uiItemR(layout, ptr, "distribution", 0, "", ICON_NONE);
}
+static void node_shader_buts_principled(uiLayout *layout, bContext *UNUSED(C), PointerRNA *ptr)
+{
+ uiItemR(layout, ptr, "distribution", 0, "", ICON_NONE);
+ uiItemR(layout, ptr, "subsurface_method", 0, "", ICON_NONE);
+}
+
static void node_shader_buts_anisotropic(uiLayout *layout, bContext *UNUSED(C), PointerRNA *ptr)
{
uiItemR(layout, ptr, "distribution", 0, "", ICON_NONE);
@@ -1254,9 +1260,11 @@ static void node_shader_set_butfunc(bNodeType *ntype)
case SH_NODE_BSDF_GLOSSY:
case SH_NODE_BSDF_GLASS:
case SH_NODE_BSDF_REFRACTION:
- case SH_NODE_BSDF_PRINCIPLED:
ntype->draw_buttons = node_shader_buts_glossy;
break;
+ case SH_NODE_BSDF_PRINCIPLED:
+ ntype->draw_buttons = node_shader_buts_principled;
+ break;
case SH_NODE_BSDF_ANISOTROPIC:
ntype->draw_buttons = node_shader_buts_anisotropic;
break;