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authorClément Foucault <foucault.clem@gmail.com>2020-08-23 12:11:27 +0300
committerClément Foucault <foucault.clem@gmail.com>2020-08-23 13:04:24 +0300
commitf18e53745151eee946dcc01bc4b526994971daef (patch)
tree4694ed04ee9c9a4a509e6850ca1b65370c9a8444 /source/blender/editors/space_node
parent846cac94db56ec1a51dea9f9e6d3138840741952 (diff)
Cleanup: GPU: Use explicit clear value in GPU_clear* commands
This replace `GPU_clear()` by `GPU_clear_color()` and `GPU_clear_depth()`. Since we always set the clear value before clearing, it is unecessary to track the clear color state. Moreover, it makes it clearer what we clear the framebuffer to.
Diffstat (limited to 'source/blender/editors/space_node')
-rw-r--r--source/blender/editors/space_node/node_draw.c4
1 files changed, 1 insertions, 3 deletions
diff --git a/source/blender/editors/space_node/node_draw.c b/source/blender/editors/space_node/node_draw.c
index 917bb8e75fd..56e53e79a8d 100644
--- a/source/blender/editors/space_node/node_draw.c
+++ b/source/blender/editors/space_node/node_draw.c
@@ -1343,8 +1343,6 @@ static void node_draw_basis(const bContext *C,
}
}
- UI_ThemeClearColor(color_id);
-
UI_block_end(C, node->block);
UI_block_draw(C, node->block);
node->block = NULL;
@@ -1737,8 +1735,8 @@ void drawnodespace(const bContext *C, ARegion *region)
UI_view2d_view_ortho(v2d);
UI_ThemeClearColor(TH_BACK);
- GPU_clear(GPU_COLOR_BIT);
GPU_depth_test(GPU_DEPTH_NONE);
+ GPU_scissor_test(true);
/* XXX snode->cursor set in coordspace for placing new nodes, used for drawing noodles too */
UI_view2d_region_to_view(&region->v2d,