diff options
author | Pablo Vazquez <pablo@blender.org> | 2021-01-13 19:17:39 +0300 |
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committer | Pablo Vazquez <pablo@blender.org> | 2021-01-13 19:17:54 +0300 |
commit | bae4d00e2a33e255b33b59dbd273d56f3d796f0f (patch) | |
tree | eb3c73d266f879d507466487af9c87903d96418f /source/blender/editors/space_node | |
parent | 7d749720ad2414059374d16e6a198758dfa19796 (diff) |
UI: Use gray color for float sockets in nodes
The shade is too close to RGBA sockets.
Related to T82689
Diffstat (limited to 'source/blender/editors/space_node')
-rw-r--r-- | source/blender/editors/space_node/drawnode.c | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/editors/space_node/drawnode.c b/source/blender/editors/space_node/drawnode.c index e30f10915f6..72f3a085ae1 100644 --- a/source/blender/editors/space_node/drawnode.c +++ b/source/blender/editors/space_node/drawnode.c @@ -3505,7 +3505,7 @@ void ED_init_custom_node_socket_type(bNodeSocketType *stype) /* maps standard socket integer type to a color */ static const float std_node_socket_colors[][4] = { - {0.75, 0.75, 0.59, 1.0}, /* SOCK_FLOAT */ + {0.63, 0.63, 0.63, 1.0}, /* SOCK_FLOAT */ {0.39, 0.39, 0.78, 1.0}, /* SOCK_VECTOR */ {0.78, 0.78, 0.16, 1.0}, /* SOCK_RGBA */ {0.88, 0.43, 0.46, 1.0}, /* SOCK_SHADER */ |