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authorFabian Schempp <fabianschempp@googlemail.com>2021-04-26 00:32:41 +0300
committerFabian Schempp <fabianschempp@googlemail.com>2021-04-26 00:32:41 +0300
commitc204e0c385313570d63c12c2424601ffe53cbe3a (patch)
tree814a29fb1dcdb864c418e8e42f50ee3c6a1b705d /source/blender/editors/space_node
parent16b2b33d0194e79fabca7139658d61701c9d8915 (diff)
Fix T87170 Multi-Input socket activation zone error with lots of inputs
Calculation of bounding rect for multi-input socket was wrong. Reviewer: Hans Goudey (HooglyBoogly) Differential Revision: https://developer.blender.org/D11077
Diffstat (limited to 'source/blender/editors/space_node')
-rw-r--r--source/blender/editors/space_node/node_edit.c4
1 files changed, 2 insertions, 2 deletions
diff --git a/source/blender/editors/space_node/node_edit.c b/source/blender/editors/space_node/node_edit.c
index 7282ed4b667..d4780534a83 100644
--- a/source/blender/editors/space_node/node_edit.c
+++ b/source/blender/editors/space_node/node_edit.c
@@ -1136,8 +1136,8 @@ static bool cursor_isect_multi_input_socket(const float cursor[2], const bNodeSo
* But keep it smaller because for multi-input socket you
* sometimes want to drag the link to the other side, if you may
* accidentally pick the wrong link otherwise. */
- .ymin = socket->locy - node_socket_height * 0.5 - NODE_SOCKSIZE,
- .ymax = socket->locy + node_socket_height * 0.5 + NODE_SOCKSIZE,
+ .ymin = socket->locy - node_socket_height,
+ .ymax = socket->locy + node_socket_height,
};
if (BLI_rctf_isect_pt(&multi_socket_rect, cursor[0], cursor[1])) {
return true;