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authorSergey Sharybin <sergey.vfx@gmail.com>2017-04-19 11:26:40 +0300
committerSergey Sharybin <sergey.vfx@gmail.com>2017-04-19 16:22:58 +0300
commit288892bf08f380afdfe7f2f8f5b1ca2d2e037fe3 (patch)
treee0cf69efaad904000ee93541b67d94d94d4c0ff3 /source/blender/editors/space_node
parentba4d23fe37ee626c92c61bf0f78f64dcc2d95114 (diff)
Make UI block drawing closer to master
There is no need to break assumptions of what's being modified by this call and what's restored. The changes in this function simply spread crappyness outside of the UI block.
Diffstat (limited to 'source/blender/editors/space_node')
-rw-r--r--source/blender/editors/space_node/node_draw.c10
1 files changed, 0 insertions, 10 deletions
diff --git a/source/blender/editors/space_node/node_draw.c b/source/blender/editors/space_node/node_draw.c
index f80d47b1974..42cb2463651 100644
--- a/source/blender/editors/space_node/node_draw.c
+++ b/source/blender/editors/space_node/node_draw.c
@@ -1188,20 +1188,10 @@ void node_set_cursor(wmWindow *win, SpaceNode *snode, float cursor[2])
void node_draw_default(const bContext *C, ARegion *ar, SpaceNode *snode, bNodeTree *ntree, bNode *node, bNodeInstanceKey key)
{
- glMatrixMode(GL_PROJECTION);
- gpuPushProjectionMatrix();
- glMatrixMode(GL_MODELVIEW);
- gpuPushMatrix();
-
if (node->flag & NODE_HIDDEN)
node_draw_hidden(C, ar, snode, ntree, node, key);
else
node_draw_basis(C, ar, snode, ntree, node, key);
-
- glMatrixMode(GL_PROJECTION);
- gpuPopProjectionMatrix();
- glMatrixMode(GL_MODELVIEW);
- gpuPopMatrix();
}
static void node_update(const bContext *C, bNodeTree *ntree, bNode *node)