Welcome to mirror list, hosted at ThFree Co, Russian Federation.

git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
diff options
context:
space:
mode:
authorCampbell Barton <ideasman42@gmail.com>2018-07-15 16:27:15 +0300
committerCampbell Barton <ideasman42@gmail.com>2018-07-15 16:34:13 +0300
commit57ab7daa2aee436b0b0acfa00b2e2b1d28b55b2c (patch)
tree377218e81452e4e0d3f8ca3cf3c3ac5148f237b8 /source/blender/editors/space_node
parentb457cae397054a1be4e60f3007995f97c198b2b6 (diff)
GPU_matrix: use Blender's naming conventions
Thanks to @sergey for review
Diffstat (limited to 'source/blender/editors/space_node')
-rw-r--r--source/blender/editors/space_node/drawnode.c8
-rw-r--r--source/blender/editors/space_node/node_draw.c10
2 files changed, 9 insertions, 9 deletions
diff --git a/source/blender/editors/space_node/drawnode.c b/source/blender/editors/space_node/drawnode.c
index 97b112ebbd1..dfb85d3c8a4 100644
--- a/source/blender/editors/space_node/drawnode.c
+++ b/source/blender/editors/space_node/drawnode.c
@@ -3193,8 +3193,8 @@ void draw_nodespace_back_pix(const bContext *C, ARegion *ar, SpaceNode *snode, b
if (ibuf) {
float x, y;
- gpuPushProjectionMatrix();
- gpuPushMatrix();
+ GPU_matrix_push_projection();
+ GPU_matrix_push();
/* somehow the offset has to be calculated inverse */
wmOrtho2_region_pixelspace(ar);
@@ -3277,8 +3277,8 @@ void draw_nodespace_back_pix(const bContext *C, ARegion *ar, SpaceNode *snode, b
}
}
- gpuPopProjectionMatrix();
- gpuPopMatrix();
+ GPU_matrix_pop_projection();
+ GPU_matrix_pop();
}
BKE_image_release_ibuf(ima, ibuf, lock);
diff --git a/source/blender/editors/space_node/node_draw.c b/source/blender/editors/space_node/node_draw.c
index c632b354440..6976edce563 100644
--- a/source/blender/editors/space_node/node_draw.c
+++ b/source/blender/editors/space_node/node_draw.c
@@ -1405,17 +1405,17 @@ void drawnodespace(const bContext *C, ARegion *ar)
{
float original_proj[4][4];
- gpuGetProjectionMatrix(original_proj);
+ GPU_matrix_projection_get(original_proj);
- gpuPushMatrix();
- gpuLoadIdentity();
+ GPU_matrix_push();
+ GPU_matrix_identity_set();
wmOrtho2_pixelspace(ar->winx, ar->winy);
WM_gizmomap_draw(ar->gizmo_map, C, WM_GIZMOMAP_DRAWSTEP_2D);
- gpuPopMatrix();
- gpuLoadProjectionMatrix(original_proj);
+ GPU_matrix_pop();
+ GPU_matrix_projection_set(original_proj);
}
draw_nodetree(C, ar, ntree, path->parent_key);