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author | Sebastian Parborg <darkdefende@gmail.com> | 2019-02-11 18:56:20 +0300 |
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committer | Sebastian Parborg <darkdefende@gmail.com> | 2019-02-11 18:56:20 +0300 |
commit | 558d7dd90e56ca1b4dbf1b7b8b7b555791821148 (patch) | |
tree | 87aa6fab494f7f4aae18d3216e8428232dccdcb3 /source/blender/editors/space_node | |
parent | b8dc7e9cb844408ff7d90e6b52794228c0b50241 (diff) |
Fix T61376 Group Node Node Editor theme property is missing alpha channel
It is now possible to adjust the group node background alpha.
The defaults are the same as before, but you can now adjust the alpha
level via the theme preferences (and the alpha value is no longer hard
coded).
Diffstat (limited to 'source/blender/editors/space_node')
-rw-r--r-- | source/blender/editors/space_node/node_draw.c | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/editors/space_node/node_draw.c b/source/blender/editors/space_node/node_draw.c index c5993341f92..69a6d538b29 100644 --- a/source/blender/editors/space_node/node_draw.c +++ b/source/blender/editors/space_node/node_draw.c @@ -1307,7 +1307,7 @@ static void draw_group_overlay(const bContext *C, ARegion *ar) /* shade node groups to separate them visually */ GPU_blend(true); - UI_GetThemeColorShadeAlpha4fv(TH_NODE_GROUP, 0, -70, color); + UI_GetThemeColorShadeAlpha4fv(TH_NODE_GROUP, 0, 0, color); UI_draw_roundbox_corner_set(UI_CNR_NONE); UI_draw_roundbox_4fv(true, rect.xmin, rect.ymin, rect.xmax, rect.ymax, 0, color); GPU_blend(false); |