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authorOmarSquircleArt <omar.squircleart@gmail.com>2019-08-14 11:53:19 +0300
committerOmarSquircleArt <omar.squircleart@gmail.com>2019-08-14 11:53:19 +0300
commit7a7eadaf7f6be4008f49a83d76c5a6d5a6294f14 (patch)
tree8a064999db636d7c8c49f41156fd526193cee658 /source/blender/editors/space_node
parentc9acc5faad08422e07be59fc160a028a45b7440c (diff)
Shading: Add a clamp option to the Map Range node.
If the option is enabled, the output is clamped to the target range. The target range is [To Min, To Max]. The option is enabled by default. The clamp option is implemented in EEVEE by linking to the `clamp_value` GLSL function. And it is implemented in Cycles using a graph expand function. Reviewers: brecht, JacquesLucke Differential Revision: https://developer.blender.org/D5477
Diffstat (limited to 'source/blender/editors/space_node')
-rw-r--r--source/blender/editors/space_node/drawnode.c8
1 files changed, 8 insertions, 0 deletions
diff --git a/source/blender/editors/space_node/drawnode.c b/source/blender/editors/space_node/drawnode.c
index b63f0daaa0d..704d878e620 100644
--- a/source/blender/editors/space_node/drawnode.c
+++ b/source/blender/editors/space_node/drawnode.c
@@ -249,6 +249,11 @@ static void node_buts_texture(uiLayout *layout, bContext *UNUSED(C), PointerRNA
}
}
+static void node_buts_map_range(uiLayout *layout, bContext *UNUSED(C), PointerRNA *ptr)
+{
+ uiItemR(layout, ptr, "clamp", 0, NULL, ICON_NONE);
+}
+
static void node_buts_math(uiLayout *layout, bContext *UNUSED(C), PointerRNA *ptr)
{
uiItemR(layout, ptr, "operation", 0, "", ICON_NONE);
@@ -1209,6 +1214,9 @@ static void node_shader_set_butfunc(bNodeType *ntype)
case SH_NODE_VALTORGB:
ntype->draw_buttons = node_buts_colorramp;
break;
+ case SH_NODE_MAP_RANGE:
+ ntype->draw_buttons = node_buts_map_range;
+ break;
case SH_NODE_MATH:
ntype->draw_buttons = node_buts_math;
break;