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authorJeroen Bakker <j.bakker@atmind.nl>2011-12-01 02:23:40 +0400
committerJeroen Bakker <j.bakker@atmind.nl>2011-12-01 02:23:40 +0400
commit5f7f094e5bd6141dcb04b73126d10883d69e8510 (patch)
tree51c02d3495734689f5bd4892c6ec946eb6faac9b /source/blender/editors/space_node
parent551570fcfaded721804af01196588e5f23c72ea0 (diff)
New composite engine.
committed in order to start the migration of the nodes. have some issues with some changes in trunk based on the UI event handlers. sometimes an exception happens in the malloc of a UI-control. need to discuss what the issue is. OpenCL part is disabled right now. will be enabled in a folowing commit. Jeroen & Monique. - At Mind -
Diffstat (limited to 'source/blender/editors/space_node')
-rw-r--r--source/blender/editors/space_node/drawnode.c198
-rw-r--r--source/blender/editors/space_node/node_edit.c6
2 files changed, 202 insertions, 2 deletions
diff --git a/source/blender/editors/space_node/drawnode.c b/source/blender/editors/space_node/drawnode.c
index bd5292e5154..22144b74af1 100644
--- a/source/blender/editors/space_node/drawnode.c
+++ b/source/blender/editors/space_node/drawnode.c
@@ -1802,6 +1802,166 @@ static void node_composit_buts_moviedistortion(uiLayout *layout, bContext *C, Po
uiItemR(layout, ptr, "distortion_type", 0, "", 0);
}
+static void node_composit_buts_dilateerode2(uiLayout *layout, bContext *UNUSED(C), PointerRNA *ptr)
+{
+ uiItemR(layout, ptr, "distance", UI_ITEM_R_SLIDER, NULL, ICON_NONE);
+ uiItemR(layout, ptr, "inset", UI_ITEM_R_SLIDER, NULL, ICON_NONE);
+ uiItemR(layout, ptr, "switch", UI_ITEM_R_SLIDER, NULL, ICON_NONE);
+}
+
+static void node_composit_buts_switch(uiLayout *layout, bContext *UNUSED(C), PointerRNA *ptr)
+{
+ uiItemR(layout, ptr, "switch", 0, NULL, ICON_NONE);
+}
+static void node_composit_buts_boxmask(uiLayout *layout, bContext *UNUSED(C), PointerRNA *ptr)
+{
+ uiLayout *row;
+ row= uiLayoutRow(layout, 2);
+ uiItemR(row, ptr, "x", 0, NULL, ICON_NONE);
+ uiItemR(row, ptr, "y", 0, NULL, ICON_NONE);
+ row= uiLayoutRow(layout, 2);
+ uiItemR(row, ptr, "width", UI_ITEM_R_SLIDER, NULL, ICON_NONE);
+ uiItemR(row, ptr, "height", UI_ITEM_R_SLIDER, NULL, ICON_NONE);
+
+ uiItemR(layout, ptr, "rotation", 0, NULL, ICON_NONE);
+ uiItemR(layout, ptr, "mask_type", 0, NULL, ICON_NONE);
+}
+
+static void node_composit_buts_bokehimage(uiLayout *layout, bContext *UNUSED(C), PointerRNA *ptr)
+{
+ uiItemR(layout, ptr, "flaps", 0, NULL, ICON_NONE);
+ uiItemR(layout, ptr, "angle", 0, NULL, ICON_NONE);
+ uiItemR(layout, ptr, "rounding", UI_ITEM_R_SLIDER, NULL, ICON_NONE);
+ uiItemR(layout, ptr, "catadioptric", UI_ITEM_R_SLIDER, NULL, ICON_NONE);
+ uiItemR(layout, ptr, "shift", UI_ITEM_R_SLIDER, NULL, ICON_NONE);
+}
+void node_composit_backdrop_viewer(SpaceNode* snode, ImBuf* backdrop, bNode* node, int x, int y) {
+// node_composit_backdrop_canvas(snode, backdrop, node, x, y);
+ if (node->custom1 == 0) { /// @todo: why did we need this one?
+ const float backdropWidth = backdrop->x;
+ const float backdropHeight = backdrop->y;
+ const float cx = x+snode->zoom*backdropWidth*node->custom3;
+ const float cy = y+snode->zoom*backdropHeight*node->custom4;
+
+ glColor3f(1.0, 1.0, 1.0);
+
+ glBegin(GL_LINES);
+ glVertex2f(cx-25, cy-25);
+ glVertex2f(cx+25, cy+25);
+ glVertex2f(cx+25, cy-25);
+ glVertex2f(cx-25, cy+25);
+ glEnd();
+ }
+}
+
+//void node_composit_backdrop_composite(SpaceNode* snode, ImBuf* backdrop, bNode* node, int x, int y) {
+// node_composit_backdrop_canvas(snode, backdrop, node, x, y);
+//}
+
+void node_composit_backdrop_boxmask(SpaceNode* snode, ImBuf* backdrop, bNode* node, int x, int y) {
+ NodeBoxMask * boxmask = node->storage;
+ const float backdropWidth = backdrop->x;
+ const float backdropHeight = backdrop->y;
+ const float aspect = backdropWidth/backdropHeight;
+ const float rad = DEG2RAD(-boxmask->rotation);
+ const float cosine = cos(rad);
+ const float sine = sin(rad);
+ const float halveBoxWidth = backdropWidth*(boxmask->width/2.0f);
+ const float halveBoxHeight = backdropHeight*(boxmask->height/2.0f)*aspect;
+
+ float cx, cy, x1, x2, x3, x4;
+ float y1, y2, y3, y4;
+
+
+ /* keep this, saves us from a version patch */
+ if(snode->zoom==0.0f) snode->zoom= 1.0f;
+
+ glColor3f(1.0, 1.0, 1.0);
+
+ cx = x+snode->zoom*backdropWidth*boxmask->x;
+ cy = y+snode->zoom*backdropHeight*boxmask->y;
+
+ x1 = cx - (cosine*halveBoxWidth+sine*halveBoxHeight)*snode->zoom;
+ x2 = cx - (cosine*-halveBoxWidth+sine*halveBoxHeight)*snode->zoom;
+ x3 = cx - (cosine*-halveBoxWidth+sine*-halveBoxHeight)*snode->zoom;
+ x4 = cx - (cosine*halveBoxWidth+sine*-halveBoxHeight)*snode->zoom;
+ y1 = cy - (-sine*halveBoxWidth + cosine*halveBoxHeight)*snode->zoom;
+ y2 = cy - (-sine*-halveBoxWidth + cosine*halveBoxHeight)*snode->zoom;
+ y3 = cy - (-sine*-halveBoxWidth + cosine*-halveBoxHeight)*snode->zoom;
+ y4 = cy - (-sine*halveBoxWidth + cosine*-halveBoxHeight)*snode->zoom;
+
+ glBegin(GL_LINE_LOOP);
+ glVertex2f(x1, y1);
+ glVertex2f(x2, y2);
+ glVertex2f(x3, y3);
+ glVertex2f(x4, y4);
+ glEnd();
+}
+void node_composit_backdrop_ellipsemask(SpaceNode* snode, ImBuf* backdrop, bNode* node, int x, int y) {
+ NodeEllipseMask * ellipsemask = node->storage;
+ const float backdropWidth = backdrop->x;
+ const float backdropHeight = backdrop->y;
+ const float aspect = backdropWidth/backdropHeight;
+ const float rad = DEG2RAD(-ellipsemask->rotation);
+ const float cosine = cos(rad);
+ const float sine = sin(rad);
+ const float halveBoxWidth = backdropWidth*(ellipsemask->width/2.0f);
+ const float halveBoxHeight = backdropHeight*(ellipsemask->height/2.0f)*aspect;
+
+ float cx, cy, x1, x2, x3, x4;
+ float y1, y2, y3, y4;
+
+
+ /* keep this, saves us from a version patch */
+ if(snode->zoom==0.0f) snode->zoom= 1.0f;
+
+ glColor3f(1.0, 1.0, 1.0);
+
+ cx = x+snode->zoom*backdropWidth*ellipsemask->x;
+ cy = y+snode->zoom*backdropHeight*ellipsemask->y;
+
+ x1 = cx - (cosine*halveBoxWidth+sine*halveBoxHeight)*snode->zoom;
+ x2 = cx - (cosine*-halveBoxWidth+sine*halveBoxHeight)*snode->zoom;
+ x3 = cx - (cosine*-halveBoxWidth+sine*-halveBoxHeight)*snode->zoom;
+ x4 = cx - (cosine*halveBoxWidth+sine*-halveBoxHeight)*snode->zoom;
+ y1 = cy - (-sine*halveBoxWidth + cosine*halveBoxHeight)*snode->zoom;
+ y2 = cy - (-sine*-halveBoxWidth + cosine*halveBoxHeight)*snode->zoom;
+ y3 = cy - (-sine*-halveBoxWidth + cosine*-halveBoxHeight)*snode->zoom;
+ y4 = cy - (-sine*halveBoxWidth + cosine*-halveBoxHeight)*snode->zoom;
+
+ glBegin(GL_LINE_LOOP);
+
+ glVertex2f(x1, y1);
+ glVertex2f(x2, y2);
+ glVertex2f(x3, y3);
+ glVertex2f(x4, y4);
+ glEnd();
+}
+
+static void node_composit_buts_ellipsemask(uiLayout *layout, bContext *UNUSED(C), PointerRNA *ptr)
+{
+ uiLayout *row;
+ row= uiLayoutRow(layout, 2);
+ uiItemR(row, ptr, "x", 0, NULL, ICON_NONE);
+ uiItemR(row, ptr, "y", 0, NULL, ICON_NONE);
+ row= uiLayoutRow(layout, 2);
+ uiItemR(row, ptr, "width", UI_ITEM_R_SLIDER, NULL, ICON_NONE);
+ uiItemR(row, ptr, "height", UI_ITEM_R_SLIDER, NULL, ICON_NONE);
+
+ uiItemR(layout, ptr, "rotation", 0, NULL, ICON_NONE);
+ uiItemR(layout, ptr, "mask_type", 0, NULL, ICON_NONE);
+}
+static void node_composit_buts_viewer_but(uiLayout *layout, bContext *UNUSED(C), PointerRNA *ptr)
+{
+ uiItemR(layout, ptr, "tileorder", 0, NULL, ICON_NONE);
+ if (RNA_enum_get(ptr, "tileorder")==0) {
+ uiItemR(layout, ptr, "centerx", 0, NULL, ICON_NONE);
+ uiItemR(layout, ptr, "centery", 0, NULL, ICON_NONE);
+ }
+}
+
+/// end added
+
/* only once called */
static void node_composit_set_butfunc(bNodeType *ntype)
{
@@ -1964,6 +2124,29 @@ static void node_composit_set_butfunc(bNodeType *ntype)
case CMP_NODE_MOVIEDISTORTION:
ntype->uifunc= node_composit_buts_moviedistortion;
break;
+ case CMP_NODE_DILATEERODE2:
+ ntype->uifunc= node_composit_buts_dilateerode2;
+ break;
+ case CMP_NODE_SWITCH:
+ ntype->uifunc= node_composit_buts_switch;
+ break;
+ case CMP_NODE_MASK_BOX:
+ ntype->uifunc= node_composit_buts_boxmask;
+ ntype->uibackdropfunc = node_composit_backdrop_boxmask;
+ break;
+ case CMP_NODE_MASK_ELLIPSE:
+ ntype->uifunc= node_composit_buts_ellipsemask;
+ ntype->uibackdropfunc = node_composit_backdrop_ellipsemask;
+ break;
+ case CMP_NODE_BOKEHIMAGE:
+ ntype->uifunc= node_composit_buts_bokehimage;
+ break;
+ case CMP_NODE_VIEWER:
+ ntype->uifunc = NULL;
+ ntype->uifuncbut= node_composit_buts_viewer_but;
+ ntype->uibackdropfunc = node_composit_backdrop_viewer;
+ break;
+
default:
ntype->uifunc= NULL;
}
@@ -2253,7 +2436,20 @@ void draw_nodespace_back_pix(ARegion *ar, SpaceNode *snode, int color_manage)
glPixelZoom(1.0f, 1.0f);
}
}
-
+ /// @note draw selected info on backdrop
+ if (snode->edittree) {
+ bNode *node = snode->edittree->nodes.first;
+ while (node) {
+ if (node->flag & NODE_SELECT) {
+ if (node->typeinfo->uibackdropfunc) {
+ node->typeinfo->uibackdropfunc(snode, ibuf, node, x, y);
+ }
+ }
+ node = node->next;
+ }
+ }
+ /// End added
+
glMatrixMode(GL_PROJECTION);
glPopMatrix();
glMatrixMode(GL_MODELVIEW);
diff --git a/source/blender/editors/space_node/node_edit.c b/source/blender/editors/space_node/node_edit.c
index cd4e99900e7..56246dd659f 100644
--- a/source/blender/editors/space_node/node_edit.c
+++ b/source/blender/editors/space_node/node_edit.c
@@ -375,7 +375,11 @@ void ED_node_composit_default(Scene *sce)
}
sce->nodetree= ntreeAddTree("Compositing Nodetree", NTREE_COMPOSIT, 0);
-
+
+ sce->nodetree->chunksize = 128;
+ sce->nodetree->edit_quality = NTREE_QUALITY_LOW;
+ sce->nodetree->render_quality = NTREE_QUALITY_HIGH;
+
ntemp.type = CMP_NODE_COMPOSITE;
out= nodeAddNode(sce->nodetree, &ntemp);
out->locx= 300.0f; out->locy= 400.0f;