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author | Brecht Van Lommel <brechtvanlommel@pandora.be> | 2012-05-02 14:52:29 +0400 |
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committer | Brecht Van Lommel <brechtvanlommel@pandora.be> | 2012-05-02 14:52:29 +0400 |
commit | d47499f6fcaf140af3d6d38a845a1efa608fb83b (patch) | |
tree | c9ef015703e71a24ae0a31fefc3e74821a423e90 /source/blender/editors/space_node | |
parent | f965858867a6df5825b52060d13d736793e25595 (diff) |
Fix #31199 & #31112: cycles not working well with vertex/weight paint selection
mask drawing.
Now refactored the code a bit so that in no longer calls textured mesh drawing
for the face mask drawing, just handle it as part of regular paint color drawing.
Should also make the blender internal behavior more logical where it would start
showing textures in solid mode when enabling face masking.
Diffstat (limited to 'source/blender/editors/space_node')
0 files changed, 0 insertions, 0 deletions