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authorBrecht Van Lommel <brechtvanlommel@pandora.be>2012-05-02 14:52:29 +0400
committerBrecht Van Lommel <brechtvanlommel@pandora.be>2012-05-02 14:52:29 +0400
commitd47499f6fcaf140af3d6d38a845a1efa608fb83b (patch)
treec9ef015703e71a24ae0a31fefc3e74821a423e90 /source/blender/editors/space_node
parentf965858867a6df5825b52060d13d736793e25595 (diff)
Fix #31199 & #31112: cycles not working well with vertex/weight paint selection
mask drawing. Now refactored the code a bit so that in no longer calls textured mesh drawing for the face mask drawing, just handle it as part of regular paint color drawing. Should also make the blender internal behavior more logical where it would start showing textures in solid mode when enabling face masking.
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