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author | Brecht Van Lommel <brechtvanlommel@pandora.be> | 2011-12-30 18:17:11 +0400 |
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committer | Brecht Van Lommel <brechtvanlommel@pandora.be> | 2011-12-30 18:17:11 +0400 |
commit | d7d856a23de2b6751a46632130f941a71377d134 (patch) | |
tree | 67662eadc78a4145eba4f0a9e04655cb1adb9edb /source/blender/editors/space_node | |
parent | 424e09a2cec805aa67824385c16a1d267fb1022b (diff) |
Color management: add "Color Unpremultiply" option for images and render settings.
For premultiplied alpha images, this makes any color space conversion for the image
or render output work on color without alpha multiplied in.
This is typically useful to avoid fringing when the image was or will be composited
over a light background. If the image will be composited over a black background on
the other hand, leaving this option off will give correct results.
In an ideal world, there should never be any color space conversion on images with
alpha, since it's undefined what to do then, but in practice it's useful to have
this option.
Patch by Troy Sobotka, with changes by me.
Diffstat (limited to 'source/blender/editors/space_node')
-rw-r--r-- | source/blender/editors/space_node/space_node.c | 4 |
1 files changed, 1 insertions, 3 deletions
diff --git a/source/blender/editors/space_node/space_node.c b/source/blender/editors/space_node/space_node.c index 1a808e8ee5f..9d4c5705bd1 100644 --- a/source/blender/editors/space_node/space_node.c +++ b/source/blender/editors/space_node/space_node.c @@ -248,12 +248,10 @@ static void node_area_listener(ScrArea *sa, wmNotifier *wmn) case NC_IMAGE: if (wmn->action == NA_EDITED) { if(type==NTREE_COMPOSIT) { - Scene *scene= wmn->window->screen->scene; - /* note that nodeUpdateID is already called by BKE_image_signal() on all * scenes so really this is just to know if the images is used in the compo else * painting on images could become very slow when the compositor is open. */ - if(nodeUpdateID(scene->nodetree, wmn->reference)) + if(nodeUpdateID(snode->nodetree, wmn->reference)) ED_area_tag_refresh(sa); } } |