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author | Brecht Van Lommel <brechtvanlommel@gmail.com> | 2019-12-07 21:35:52 +0300 |
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committer | Brecht Van Lommel <brechtvanlommel@gmail.com> | 2019-12-07 22:38:17 +0300 |
commit | 416e66c7fe211e7e21d0d4fad987d4219c191f71 (patch) | |
tree | fc70437cdc5b049fccdf3da995930e105da0332b /source/blender/editors/space_node | |
parent | 074c00f9d6cc720461e6c8c7c13ed4e408ef372e (diff) |
Fix ShaderNodeCustomGroup.copy method being called too often
This is only supposed to happen when copying nodes that are part of the user
editable database, not temporary copies for the dependency graph.
The LIB_ID_COPY_LOCALIZE test was wrong because it is a combination of multiple
bitflags as pointed out by Bastien, and was actually redundant anyway since
LIB_ID_CREATE_NO_MAIN is part of it.
Diffstat (limited to 'source/blender/editors/space_node')
-rw-r--r-- | source/blender/editors/space_node/node_edit.c | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/editors/space_node/node_edit.c b/source/blender/editors/space_node/node_edit.c index 8811918b552..9623d89e030 100644 --- a/source/blender/editors/space_node/node_edit.c +++ b/source/blender/editors/space_node/node_edit.c @@ -2064,7 +2064,7 @@ static int node_clipboard_copy_exec(bContext *C, wmOperator *UNUSED(op)) /* No ID refcounting, this node is virtual, * detached from any actual Blender data currently. */ bNode *new_node = BKE_node_copy_store_new_pointers( - NULL, node, LIB_ID_CREATE_NO_USER_REFCOUNT); + NULL, node, LIB_ID_CREATE_NO_USER_REFCOUNT | LIB_ID_CREATE_NO_MAIN); BKE_node_clipboard_add_node(new_node); } } |