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authorBartosz Moniewski <monio>2020-02-17 14:31:38 +0300
committerBrecht Van Lommel <brecht@blender.org>2020-02-17 15:24:07 +0300
commit67d12bb5192d04a596e216f63cff2875fdd8cfbf (patch)
treec4d866f343ec9b87f713ebd004a8f343ab6f5307 /source/blender/editors/space_node
parentae9bbb4d0360aea694b46ee698d24dbc1476ebf3 (diff)
Shading: add direction modes and phase offset to wave texture node
* Direction mode X, Y and Z to align with axes rather than diagonal or spherical as previously. X is the new default, existing files will use diagonal or spherical for compatibility. * Phase offset to offset the wave along its direction, for purposes like animation and distortion. https://developer.blender.org/D6382
Diffstat (limited to 'source/blender/editors/space_node')
-rw-r--r--source/blender/editors/space_node/drawnode.c8
1 files changed, 8 insertions, 0 deletions
diff --git a/source/blender/editors/space_node/drawnode.c b/source/blender/editors/space_node/drawnode.c
index 121c597c1bb..a00006f7025 100644
--- a/source/blender/editors/space_node/drawnode.c
+++ b/source/blender/editors/space_node/drawnode.c
@@ -873,6 +873,14 @@ static void node_shader_buts_tex_brick(uiLayout *layout, bContext *UNUSED(C), Po
static void node_shader_buts_tex_wave(uiLayout *layout, bContext *UNUSED(C), PointerRNA *ptr)
{
uiItemR(layout, ptr, "wave_type", 0, "", ICON_NONE);
+ int type = RNA_enum_get(ptr, "wave_type");
+ if (type == SHD_WAVE_BANDS) {
+ uiItemR(layout, ptr, "bands_direction", 0, "", ICON_NONE);
+ }
+ else { /* SHD_WAVE_RINGS */
+ uiItemR(layout, ptr, "rings_direction", 0, "", ICON_NONE);
+ }
+
uiItemR(layout, ptr, "wave_profile", 0, "", ICON_NONE);
}