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author | Germano Cavalcante <germano.costa@ig.com.br> | 2022-09-05 23:34:10 +0300 |
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committer | Germano Cavalcante <germano.costa@ig.com.br> | 2022-09-05 23:34:10 +0300 |
commit | 57639186514079d3fce590006616c543628fe1d8 (patch) | |
tree | 62f82cbe7eb3178ad94bbeb20e93fe0047c24177 /source/blender/editors/space_node | |
parent | 4536de98d18b8887edee37b03a12da015590bb45 (diff) |
GPU: convert 'GPU_SHADER_2D_IMAGE_COLOR' to 3D
3D shaders work in both 2D and 3D viewports.
This shader is a good candidate to be exposed in Python.
Diffstat (limited to 'source/blender/editors/space_node')
-rw-r--r-- | source/blender/editors/space_node/node_draw.cc | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/editors/space_node/node_draw.cc b/source/blender/editors/space_node/node_draw.cc index 84860d7073a..507748e68bc 100644 --- a/source/blender/editors/space_node/node_draw.cc +++ b/source/blender/editors/space_node/node_draw.cc @@ -1288,7 +1288,7 @@ static void node_draw_preview(bNodePreview *preview, rctf *prv) /* Premul graphics. */ GPU_blend(GPU_BLEND_ALPHA); - IMMDrawPixelsTexState state = immDrawPixelsTexSetup(GPU_SHADER_2D_IMAGE_COLOR); + IMMDrawPixelsTexState state = immDrawPixelsTexSetup(GPU_SHADER_3D_IMAGE_COLOR); immDrawPixelsTexTiled(&state, draw_rect.xmin, draw_rect.ymin, |