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authorJanne Karhu <jhkarh@gmail.com>2010-11-03 18:30:24 +0300
committerJanne Karhu <jhkarh@gmail.com>2010-11-03 18:30:24 +0300
commit57fd35ae262e2a901a40e576816fb4567fc98f87 (patch)
treed22b7d1635ea4732cea10a4e51b02c6777647e0e /source/blender/editors/space_node
parentb350954501bf59d4d87ab0cd90b13456b0285e62 (diff)
A few texture node properties still had old rna names in draw code.
Diffstat (limited to 'source/blender/editors/space_node')
-rw-r--r--source/blender/editors/space_node/drawnode.c8
1 files changed, 4 insertions, 4 deletions
diff --git a/source/blender/editors/space_node/drawnode.c b/source/blender/editors/space_node/drawnode.c
index 78ae82c57b0..aef1c7bbeaa 100644
--- a/source/blender/editors/space_node/drawnode.c
+++ b/source/blender/editors/space_node/drawnode.c
@@ -1177,7 +1177,7 @@ static void node_texture_buts_proc(uiLayout *layout, bContext *UNUSED(C), Pointe
case TEX_MARBLE:
row= uiLayoutRow(col, 0);
- uiItemR(row, &tex_ptr, "stype", UI_ITEM_R_EXPAND, NULL, 0);
+ uiItemR(row, &tex_ptr, "marble_type", UI_ITEM_R_EXPAND, NULL, 0);
row= uiLayoutRow(col, 0);
uiItemR(row, &tex_ptr, "noise_type", UI_ITEM_R_EXPAND, NULL, 0);
row= uiLayoutRow(col, 0);
@@ -1186,18 +1186,18 @@ static void node_texture_buts_proc(uiLayout *layout, bContext *UNUSED(C), Pointe
case TEX_WOOD:
uiItemR(col, &tex_ptr, "noise_basis", 0, "", 0);
- uiItemR(col, &tex_ptr, "stype", 0, "", 0);
+ uiItemR(col, &tex_ptr, "wood_type", 0, "", 0);
row= uiLayoutRow(col, 0);
uiItemR(row, &tex_ptr, "noisebasis_2", UI_ITEM_R_EXPAND, NULL, 0);
row= uiLayoutRow(col, 0);
- uiLayoutSetActive(row, !(RNA_enum_get(&tex_ptr, "stype")==TEX_BAND || RNA_enum_get(&tex_ptr, "stype")==TEX_RING));
+ uiLayoutSetActive(row, !(RNA_enum_get(&tex_ptr, "wood_type")==TEX_BAND || RNA_enum_get(&tex_ptr, "wood_type")==TEX_RING));
uiItemR(row, &tex_ptr, "noise_type", UI_ITEM_R_EXPAND, NULL, 0);
break;
case TEX_CLOUDS:
uiItemR(col, &tex_ptr, "noise_basis", 0, "", 0);
row= uiLayoutRow(col, 0);
- uiItemR(row, &tex_ptr, "stype", UI_ITEM_R_EXPAND, NULL, 0);
+ uiItemR(row, &tex_ptr, "cloud_type", UI_ITEM_R_EXPAND, NULL, 0);
row= uiLayoutRow(col, 0);
uiItemR(row, &tex_ptr, "noise_type", UI_ITEM_R_EXPAND, NULL, 0);
uiItemR(col, &tex_ptr, "noise_depth", UI_ITEM_R_EXPAND, "Depth", 0);