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authorDalai Felinto <dfelinto@gmail.com>2017-03-15 13:26:54 +0300
committerDalai Felinto <dfelinto@gmail.com>2017-03-15 15:57:52 +0300
commit279bcd8492ad57b67d5c50370570622aba464f5e (patch)
tree9ae7e71e2cc48a0925bc2be7b7cfec01ea0a5d44 /source/blender/editors/space_node
parentc72d319b47452433e1983bd307f83cf4e160a41b (diff)
Remove unused code from drawnode.c
The code in question was marked as /* not used in 2.5x yet */.
Diffstat (limited to 'source/blender/editors/space_node')
-rw-r--r--source/blender/editors/space_node/drawnode.c79
1 files changed, 0 insertions, 79 deletions
diff --git a/source/blender/editors/space_node/drawnode.c b/source/blender/editors/space_node/drawnode.c
index 5f162d4e4fd..5661d433a9e 100644
--- a/source/blender/editors/space_node/drawnode.c
+++ b/source/blender/editors/space_node/drawnode.c
@@ -3508,85 +3508,6 @@ void node_draw_link_bezier(View2D *v2d, SpaceNode *snode, bNodeLink *link,
}
}
-#if 0 /* not used in 2.5x yet */
-static void node_link_straight_points(View2D *UNUSED(v2d), SpaceNode *snode, bNodeLink *link, float coord_array[][2])
-{
- if (link->fromsock) {
- coord_array[0][0] = link->fromsock->locx;
- coord_array[0][1] = link->fromsock->locy;
- }
- else {
- if (snode == NULL) return;
- coord_array[0][0] = snode->mx;
- coord_array[0][1] = snode->my;
- }
- if (link->tosock) {
- coord_array[1][0] = link->tosock->locx;
- coord_array[1][1] = link->tosock->locy;
- }
- else {
- if (snode == NULL) return;
- coord_array[1][0] = snode->mx;
- coord_array[1][1] = snode->my;
- }
-}
-
-void node_draw_link_straight(View2D *v2d, SpaceNode *snode, bNodeLink *link,
- int th_col1, int do_shaded, int th_col2, int do_triple, int th_col3)
-{
- float coord_array[2][2];
- int i;
-
- node_link_straight_points(v2d, snode, link, coord_array);
-
- glEnable(GL_LINE_SMOOTH);
-
- if (do_triple) {
- UI_ThemeColorShadeAlpha(th_col3, -80, -120);
- glLineWidth(4.0f);
-
- glBegin(GL_LINES);
- glVertex2fv(coord_array[0]);
- glVertex2fv(coord_array[1]);
- glEnd();
- }
-
- UI_ThemeColor(th_col1);
- glLineWidth(1.5f);
-
- /* XXX using GL_LINES for shaded node lines is a workaround
- * for Intel hardware, this breaks with GL_LINE_STRIP and
- * changing color in begin/end blocks.
- */
- if (do_shaded) {
- glBegin(GL_LINES);
- for (i = 0; i < LINK_RESOL - 1; ++i) {
- float t = (float)i / (float)(LINK_RESOL - 1);
- UI_ThemeColorBlend(th_col1, th_col2, t);
- glVertex2f((1.0f - t) * coord_array[0][0] + t * coord_array[1][0],
- (1.0f - t) * coord_array[0][1] + t * coord_array[1][1]);
-
- t = (float)(i + 1) / (float)(LINK_RESOL - 1);
- UI_ThemeColorBlend(th_col1, th_col2, t);
- glVertex2f((1.0f - t) * coord_array[0][0] + t * coord_array[1][0],
- (1.0f - t) * coord_array[0][1] + t * coord_array[1][1]);
- }
- glEnd();
- }
- else {
- glBegin(GL_LINE_STRIP);
- for (i = 0; i < LINK_RESOL; ++i) {
- float t = (float)i / (float)(LINK_RESOL - 1);
- glVertex2f((1.0f - t) * coord_array[0][0] + t * coord_array[1][0],
- (1.0f - t) * coord_array[0][1] + t * coord_array[1][1]);
- }
- glEnd();
- }
-
- glDisable(GL_LINE_SMOOTH);
-}
-#endif
-
/* note; this is used for fake links in groups too */
void node_draw_link(View2D *v2d, SpaceNode *snode, bNodeLink *link)
{