diff options
author | Clément Foucault <foucault.clem@gmail.com> | 2017-05-02 20:55:02 +0300 |
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committer | Clément Foucault <foucault.clem@gmail.com> | 2017-05-03 13:08:56 +0300 |
commit | 5570ba9c4f2cee25a1d366c754682996040d58a9 (patch) | |
tree | 3b803953d58b95f89c1d01c5ef4ab08caa62a786 /source/blender/editors/space_node | |
parent | a7404958148f1030483c7d6238ebf48abc26cf24 (diff) |
NodeTree: Add eevee default shader tree.
Diffstat (limited to 'source/blender/editors/space_node')
-rw-r--r-- | source/blender/editors/space_node/node_edit.c | 8 |
1 files changed, 8 insertions, 0 deletions
diff --git a/source/blender/editors/space_node/node_edit.c b/source/blender/editors/space_node/node_edit.c index fdfe316f5ed..fc3180680f8 100644 --- a/source/blender/editors/space_node/node_edit.c +++ b/source/blender/editors/space_node/node_edit.c @@ -397,6 +397,14 @@ void ED_node_shader_default(const bContext *C, ID *id) Material *ma = (Material *)id; ma->nodetree = ntree; + if (BKE_scene_uses_blender_eevee(scene)) { + out = nodeAddStaticNode(C, ntree, SH_NODE_OUTPUT_METALLIC); + out->locx = 300.0f; out->locy = 300.0f; + nodeSetActive(ntree, out); + ntreeUpdateTree(CTX_data_main(C), ntree); + return; + } + if (BKE_scene_use_new_shading_nodes(scene)) { output_type = SH_NODE_OUTPUT_MATERIAL; shader_type = SH_NODE_BSDF_DIFFUSE; |